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66 lines
2.1 KiB
66 lines
2.1 KiB
2 years ago
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'use strict';
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Object.defineProperty(exports, '__esModule', { value: true });
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var compilerDom = require('@vue/compiler-dom');
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var runtimeDom = require('@vue/runtime-dom');
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var shared = require('@vue/shared');
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function _interopNamespace(e) {
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if (e && e.__esModule) return e;
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var n = Object.create(null);
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if (e) {
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Object.keys(e).forEach(function (k) {
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n[k] = e[k];
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});
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}
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n['default'] = e;
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return Object.freeze(n);
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}
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var runtimeDom__namespace = /*#__PURE__*/_interopNamespace(runtimeDom);
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// This entry is the "full-build" that includes both the runtime
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const compileCache = Object.create(null);
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function compileToFunction(template, options) {
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if (!shared.isString(template)) {
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if (template.nodeType) {
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template = template.innerHTML;
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}
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else {
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return shared.NOOP;
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}
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}
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const key = template;
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const cached = compileCache[key];
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if (cached) {
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return cached;
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}
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if (template[0] === '#') {
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const el = document.querySelector(template);
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// __UNSAFE__
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// Reason: potential execution of JS expressions in in-DOM template.
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// The user must make sure the in-DOM template is trusted. If it's rendered
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// by the server, the template should not contain any user data.
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template = el ? el.innerHTML : ``;
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}
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const { code } = compilerDom.compile(template, shared.extend({
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hoistStatic: true,
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onError: undefined,
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onWarn: shared.NOOP
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}, options));
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// The wildcard import results in a huge object with every export
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// with keys that cannot be mangled, and can be quite heavy size-wise.
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// In the global build we know `Vue` is available globally so we can avoid
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// the wildcard object.
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const render = (new Function('Vue', code)(runtimeDom__namespace));
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render._rc = true;
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return (compileCache[key] = render);
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}
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runtimeDom.registerRuntimeCompiler(compileToFunction);
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Object.keys(runtimeDom).forEach(function (k) {
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if (k !== 'default') exports[k] = runtimeDom[k];
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});
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exports.compile = compileToFunction;
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