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68 lines
2.6 KiB
68 lines
2.6 KiB
2 years ago
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import * as runtimeDom from '@vue/runtime-dom';
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import { initCustomFormatter, warn, registerRuntimeCompiler } from '@vue/runtime-dom';
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export * from '@vue/runtime-dom';
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import { compile } from '@vue/compiler-dom';
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import { isString, NOOP, extend, generateCodeFrame } from '@vue/shared';
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function initDev() {
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{
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initCustomFormatter();
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}
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}
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// This entry is the "full-build" that includes both the runtime
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if ((process.env.NODE_ENV !== 'production')) {
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initDev();
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}
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const compileCache = Object.create(null);
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function compileToFunction(template, options) {
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if (!isString(template)) {
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if (template.nodeType) {
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template = template.innerHTML;
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}
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else {
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(process.env.NODE_ENV !== 'production') && warn(`invalid template option: `, template);
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return NOOP;
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}
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}
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const key = template;
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const cached = compileCache[key];
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if (cached) {
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return cached;
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}
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if (template[0] === '#') {
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const el = document.querySelector(template);
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if ((process.env.NODE_ENV !== 'production') && !el) {
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warn(`Template element not found or is empty: ${template}`);
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}
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// __UNSAFE__
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// Reason: potential execution of JS expressions in in-DOM template.
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// The user must make sure the in-DOM template is trusted. If it's rendered
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// by the server, the template should not contain any user data.
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template = el ? el.innerHTML : ``;
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}
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const { code } = compile(template, extend({
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hoistStatic: true,
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onError: (process.env.NODE_ENV !== 'production') ? onError : undefined,
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onWarn: (process.env.NODE_ENV !== 'production') ? e => onError(e, true) : NOOP
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}, options));
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function onError(err, asWarning = false) {
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const message = asWarning
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? err.message
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: `Template compilation error: ${err.message}`;
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const codeFrame = err.loc &&
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generateCodeFrame(template, err.loc.start.offset, err.loc.end.offset);
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warn(codeFrame ? `${message}\n${codeFrame}` : message);
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}
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// The wildcard import results in a huge object with every export
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// with keys that cannot be mangled, and can be quite heavy size-wise.
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// In the global build we know `Vue` is available globally so we can avoid
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// the wildcard object.
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const render = (new Function('Vue', code)(runtimeDom));
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render._rc = true;
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return (compileCache[key] = render);
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}
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registerRuntimeCompiler(compileToFunction);
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export { compileToFunction as compile };
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