FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
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// Fl_Type.H
// Each object described by Fluid is one of these objects. They
// are all stored in a double-linked list.
// There is also a single "factory" instance of each type of this.
// The method "make()" is called on this factory to create a new
// instance of this object. It could also have a "copy()" function,
// but it was easier to implement this by using the file read/write
// that is needed to save the setup anyways.
#include <FL/Fl_Widget.H>
#include <FL/Fl_Menu.H>
class Fl_Type {
friend class Widget_Browser;
friend Fl_Widget *make_type_browser(int,int,int,int,const char *l=0);
friend class Fl_Window_Type;
virtual void setlabel(const char *); // virtual part of label(char*)
protected:
Fl_Type();
const char *name_;
const char *label_;
const char *callback_;
const char *user_data_;
const char *user_data_type_;
public: // things that should not be public:
Fl_Type *parent; // parent, which is previous in list
char new_selected; // browser highlight
char selected; // copied here by selection_changed()
char open_; // state of triangle in browser
char visible; // true if all parents are open
char rtti; // hack because I have no rtti, this is 0 for base class
int level; // number of parents over this
static Fl_Type *first, *last; // linked list of all objects
Fl_Type *next, *prev; // linked list of all objects
Fl_Type *factory;
const char *callback_name();
public:
virtual ~Fl_Type();
virtual Fl_Type *make() = 0;
void add(Fl_Type *parent); // add as new child
void insert(Fl_Type *n); // insert into list before n
Fl_Type* remove(); // remove from list
void move_before(Fl_Type*); // move before a sibling
virtual const char *title(); // string for browser
virtual const char *type_name() = 0; // type for code output
const char *name() const {return name_;}
void name(const char *);
const char *label() const {return label_;}
void label(const char *);
const char *callback() const {return callback_;}
void callback(const char *);
const char *user_data() const {return user_data_;}
void user_data(const char *);
const char *user_data_type() const {return user_data_type_;}
void user_data_type(const char *);
virtual Fl_Type* click_test(int,int);
virtual void add_child(Fl_Type*, Fl_Type* beforethis);
virtual void move_child(Fl_Type*, Fl_Type* beforethis);
virtual void remove_child(Fl_Type*);
static Fl_Type *current; // most recently picked object
virtual void open(); // what happens when you double-click
// read and write data to a saved file:
void write();
virtual void write_properties();
virtual void read_property(const char *);
virtual int read_fdesign(const char*, const char*);
// write code, these are called in order:
virtual void write_declare(); // write #include and #define to .h file
virtual void write_static(); // write static stuff to .c file
virtual void write_code1(); // code and .h before children
virtual void write_code2(); // code and .h after children
// fake rtti:
virtual int is_parent() const;
virtual int is_widget() const;
virtual int is_button() const;
virtual int is_valuator() const;
virtual int is_menu_item() const;
virtual int is_menu_button() const;
virtual int is_group() const;
virtual int is_window() const;
virtual int is_code_block() const;
virtual int is_decl_block() const;
virtual int is_class() const;
const char* class_name() const;
};
// object list operations:
Fl_Widget *make_widget_browser(int x,int y,int w,int h);
extern int modflag;
void delete_all(int selected_only=0);
void selection_changed(Fl_Type* new_current);
// file operations:
void write_word(const char *);
void write_string(const char *,...);
int write_file(const char *, int selected_only = 0);
int write_code(const char *cfile, const char *hfile);
int write_declare(const char *, ...);
int is_id(char);
const char* unique_id(void* o, const char*, const char*, const char*);
void write_c(const char*, ...);
void write_h(const char*, ...);
void write_cstring(const char *);
void write_cstring(const char *,int length);
void write_indent(int n);
void write_open(int);
void write_close(int n);
extern int write_number;
void write_public(int state); // writes pubic:/private: as needed
extern int indentation;
extern const char* indent();
int read_file(const char *, int merge);
const char *read_word(int wantbrace = 0);
void read_error(const char *format, ...);
// check legality of c code (sort of) and return error:
const char *c_check(const char *c, int type = 0);
// replace a string pointer with new value, strips leading/trailing blanks:
int storestring(const char *n, const char * & p, int nostrip=0);
extern bool include_H_from_C;