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167 lines
3.9 KiB
167 lines
3.9 KiB
// |
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// CubeView class implementation for the Fast Light Tool Kit (FLTK). |
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// |
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// Copyright 1998-2021 by Bill Spitzak and others. |
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// |
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// This library is free software. Distribution and use rights are outlined in |
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// the file "COPYING" which should have been included with this file. If this |
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// file is missing or damaged, see the license at: |
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// |
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// https://www.fltk.org/COPYING.php |
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// |
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// Please see the following page on how to report bugs and issues: |
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// |
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// https://www.fltk.org/bugs.php |
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// |
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// Note to editor: the following code can and should be copied |
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// to the fluid tutorial in 'documentation/src/fluid.dox' |
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// *without* '#if HAVE_GL' preprocessor statements, leaving |
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// only those parts where the condition is true. |
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// [\code in documentation/src/fluid.dox] |
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#include "CubeView.h" |
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#include <math.h> |
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#if HAVE_GL |
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CubeView::CubeView(int x, int y, int w, int h, const char *l) |
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: Fl_Gl_Window(x, y, w, h, l) |
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#else |
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CubeView::CubeView(int x, int y, int w, int h, const char *l) |
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: Fl_Box(x, y, w, h, l) |
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#endif /* HAVE_GL */ |
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{ |
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Fl::use_high_res_GL(1); |
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vAng = 0.0; |
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hAng = 0.0; |
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size = 10.0; |
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xshift = 0.0; |
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yshift = 0.0; |
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/* The cube definition. These are the vertices of a unit cube |
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* centered on the origin.*/ |
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boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5; |
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boxv1[0] = 0.5; boxv1[1] = -0.5; boxv1[2] = -0.5; |
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boxv2[0] = 0.5; boxv2[1] = 0.5; boxv2[2] = -0.5; |
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boxv3[0] = -0.5; boxv3[1] = 0.5; boxv3[2] = -0.5; |
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boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] = 0.5; |
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boxv5[0] = 0.5; boxv5[1] = -0.5; boxv5[2] = 0.5; |
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boxv6[0] = 0.5; boxv6[1] = 0.5; boxv6[2] = 0.5; |
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boxv7[0] = -0.5; boxv7[1] = 0.5; boxv7[2] = 0.5; |
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#if !HAVE_GL |
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label("OpenGL is required for this demo to operate."); |
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align(FL_ALIGN_WRAP | FL_ALIGN_INSIDE); |
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#endif /* !HAVE_GL */ |
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} |
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#if HAVE_GL |
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void CubeView::drawCube() { |
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/* Draw a colored cube */ |
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#define ALPHA 0.5 |
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glShadeModel(GL_FLAT); |
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glBegin(GL_QUADS); |
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glColor4f(0.0, 0.0, 1.0, ALPHA); |
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glVertex3fv(boxv0); |
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glVertex3fv(boxv1); |
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glVertex3fv(boxv2); |
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glVertex3fv(boxv3); |
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glColor4f(1.0, 1.0, 0.0, ALPHA); |
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glVertex3fv(boxv0); |
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glVertex3fv(boxv4); |
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glVertex3fv(boxv5); |
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glVertex3fv(boxv1); |
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glColor4f(0.0, 1.0, 1.0, ALPHA); |
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glVertex3fv(boxv2); |
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glVertex3fv(boxv6); |
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glVertex3fv(boxv7); |
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glVertex3fv(boxv3); |
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glColor4f(1.0, 0.0, 0.0, ALPHA); |
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glVertex3fv(boxv4); |
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glVertex3fv(boxv5); |
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glVertex3fv(boxv6); |
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glVertex3fv(boxv7); |
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glColor4f(1.0, 0.0, 1.0, ALPHA); |
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glVertex3fv(boxv0); |
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glVertex3fv(boxv3); |
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glVertex3fv(boxv7); |
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glVertex3fv(boxv4); |
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glColor4f(0.0, 1.0, 0.0, ALPHA); |
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glVertex3fv(boxv1); |
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glVertex3fv(boxv5); |
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glVertex3fv(boxv6); |
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glVertex3fv(boxv2); |
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glEnd(); |
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glColor3f(1.0, 1.0, 1.0); |
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glBegin(GL_LINES); |
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glVertex3fv(boxv0); |
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glVertex3fv(boxv1); |
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glVertex3fv(boxv1); |
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glVertex3fv(boxv2); |
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glVertex3fv(boxv2); |
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glVertex3fv(boxv3); |
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glVertex3fv(boxv3); |
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glVertex3fv(boxv0); |
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glVertex3fv(boxv4); |
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glVertex3fv(boxv5); |
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glVertex3fv(boxv5); |
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glVertex3fv(boxv6); |
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glVertex3fv(boxv6); |
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glVertex3fv(boxv7); |
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glVertex3fv(boxv7); |
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glVertex3fv(boxv4); |
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glVertex3fv(boxv0); |
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glVertex3fv(boxv4); |
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glVertex3fv(boxv1); |
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glVertex3fv(boxv5); |
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glVertex3fv(boxv2); |
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glVertex3fv(boxv6); |
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glVertex3fv(boxv3); |
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glVertex3fv(boxv7); |
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glEnd(); |
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} // drawCube |
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void CubeView::draw() { |
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if (!valid()) { |
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glLoadIdentity(); |
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glViewport(0, 0, pixel_w(), pixel_h()); |
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glOrtho(-10, 10, -10, 10, -20050, 10000); |
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glEnable(GL_BLEND); |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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} |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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glPushMatrix(); |
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glTranslatef((GLfloat)xshift, (GLfloat)yshift, 0); |
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glRotatef((GLfloat)hAng, 0, 1, 0); |
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glRotatef((GLfloat)vAng, 1, 0, 0); |
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glScalef(float(size), float(size), float(size)); |
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drawCube(); |
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glPopMatrix(); |
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} |
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// [\endcode in documentation/src/fluid.dox] |
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#endif /* HAVE_GL */
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