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FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
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48 lines
930 B
48 lines
930 B
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<H2><A name="Fl_XBM_Image">class Fl_XBM_Image</A></H2> |
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<HR> |
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<H3>Class Hierarchy</H3> |
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<UL><PRE> |
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<A href="Fl_Bitmap.html">Fl_Bitmap</A> |
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+----<B>Fl_XBM_Image</B> |
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</PRE></UL> |
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<H3>Include Files</H3> |
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<UL><PRE> |
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#include <FL/Fl_XBM_Image.H> |
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</PRE></UL> |
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<H3>Description</H3> |
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<P>The <TT>Fl_XBM_Image</TT> class supports loading, caching, |
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and drawing of X Bitmap (XBM) bitmap files.</P> |
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<H3>Methods</H3> |
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<UL> |
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<LI><A href="#Fl_XBM_Image.Fl_XBM_Image">Fl_XBM_Image</A></LI> |
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<LI><A href="#Fl_XBM_Image.~Fl_XBM_Image">~Fl_XBM_Image</A></LI> |
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</UL> |
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<H4><A name="Fl_XBM_Image.Fl_XBM_Image">Fl_XBM_Image::Fl_XBM_Image(const char *filename);</A></H4> |
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<P>The constructor loads the named XBM file.</P> |
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<H4><A name="Fl_XBM_Image.~Fl_XBM_Image">Fl_XBM_Image::~Fl_XBM_Image();</A></H4> |
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<P>The destructor free all memory and server resources that are used by |
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the image.</P> |
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</BODY> |
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</HTML>
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