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FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
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493 lines
17 KiB
493 lines
17 KiB
// |
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// "$Id$" |
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// |
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// GLUT emulation header file for the Fast Light Tool Kit (FLTK). |
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// |
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// Copyright 1998-2007 by Bill Spitzak and others. |
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// |
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// This library is free software; you can redistribute it and/or |
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// modify it under the terms of the GNU Library General Public |
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// License as published by the Free Software Foundation; either |
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// version 2 of the License, or (at your option) any later version. |
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// |
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// This library is distributed in the hope that it will be useful, |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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// Library General Public License for more details. |
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// |
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// You should have received a copy of the GNU Library General Public |
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// License along with this library; if not, write to the Free Software |
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 |
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// USA. |
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// |
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// Please report all bugs and problems on the following page: |
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// |
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// http://www.fltk.org/str.php |
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// |
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// Emulation of GLUT using fltk. |
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// GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996: |
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// "This program is freely distributable without licensing fees and is |
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// provided without guarantee or warrantee expressed or implied. This |
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// program is -not- in the public domain." |
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// Although I have copied the GLUT API, none of my code is based on |
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// any GLUT implementation details and is therefore covered by the LGPL. |
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// FLTK does not include the GLUT drawing functions (such as |
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// glutWireTeapot()) or the stroke fonts but the declarations for the |
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// drawing functions are included here because otherwise there is no |
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// way to get them along with this. To use them you will have to |
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// link in the original GLUT library, put -lglut *after* -lfltk. |
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// Commented out lines indicate parts of GLUT that are not emulated. |
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#ifndef Fl_glut_H |
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# define Fl_glut_H |
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# include "gl.h" |
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//////////////////////////////////////////////////////////////// |
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// GLUT is emulated using this window class and these static variables |
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// (plus several more static variables hidden in glut_compatability.cxx): |
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# include "Fl.H" |
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# include "Fl_Gl_Window.H" |
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class FL_EXPORT Fl_Glut_Window : public Fl_Gl_Window { |
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void _init(); |
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int mouse_down; |
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protected: |
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void draw(); |
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void draw_overlay(); |
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int handle(int); |
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public: // so the inline functions work |
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int number; |
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int menu[3]; |
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void make_current(); |
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void (*display)(); |
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void (*overlaydisplay)(); |
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void (*reshape)(int w, int h); |
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void (*keyboard)(uchar, int x, int y); |
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void (*mouse)(int b, int state, int x, int y); |
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void (*motion)(int x, int y); |
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void (*passivemotion)(int x, int y); |
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void (*entry)(int); |
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void (*visibility)(int); |
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void (*special)(int, int x, int y); |
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Fl_Glut_Window(int w, int h, const char *); |
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Fl_Glut_Window(int x, int y, int w, int h, const char *); |
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~Fl_Glut_Window(); |
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}; |
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extern FL_EXPORT Fl_Glut_Window *glut_window; // the current window |
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extern FL_EXPORT int glut_menu; // the current menu |
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// function pointers that are not per-window: |
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extern FL_EXPORT void (*glut_idle_function)(); |
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extern FL_EXPORT void (*glut_menustate_function)(int); |
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extern FL_EXPORT void (*glut_menustatus_function)(int,int,int); |
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//////////////////////////////////////////////////////////////// |
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//# define GLUT_API_VERSION This does not match any version of GLUT exactly... |
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FL_EXPORT void glutInit(int *argcp, char **argv); // creates first window |
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FL_EXPORT void glutInitDisplayMode(unsigned int mode); |
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// the FL_ symbols have the same value as the GLUT ones: |
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# define GLUT_RGB FL_RGB |
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# define GLUT_RGBA FL_RGB |
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# define GLUT_INDEX FL_INDEX |
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# define GLUT_SINGLE FL_SINGLE |
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# define GLUT_DOUBLE FL_DOUBLE |
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# define GLUT_ACCUM FL_ACCUM |
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# define GLUT_ALPHA FL_ALPHA |
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# define GLUT_DEPTH FL_DEPTH |
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# define GLUT_STENCIL FL_STENCIL |
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# define GLUT_MULTISAMPLE FL_MULTISAMPLE |
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# define GLUT_STEREO FL_STEREO |
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// # define GLUT_LUMINANCE 512 |
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FL_EXPORT void glutInitWindowPosition(int x, int y); |
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FL_EXPORT void glutInitWindowSize(int w, int h); |
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FL_EXPORT void glutMainLoop(); |
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FL_EXPORT int glutCreateWindow(char *title); |
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FL_EXPORT int glutCreateWindow(const char *title); |
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FL_EXPORT int glutCreateSubWindow(int win, int x, int y, int width, int height); |
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FL_EXPORT void glutDestroyWindow(int win); |
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inline void glutPostRedisplay() {glut_window->redraw();} |
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FL_EXPORT void glutPostWindowRedisplay(int win); |
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FL_EXPORT void glutSwapBuffers(); |
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inline int glutGetWindow() {return glut_window->number;} |
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FL_EXPORT void glutSetWindow(int win); |
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inline void glutSetWindowTitle(char *t) {glut_window->label(t);} |
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inline void glutSetIconTitle(char *t) {glut_window->iconlabel(t);} |
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inline void glutPositionWindow(int x, int y) {glut_window->position(x,y);} |
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inline void glutReshapeWindow(int w, int h) {glut_window->size(w,h);} |
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inline void glutPopWindow() {glut_window->show();} |
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inline void glutPushWindow() { /* do nothing */ } |
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inline void glutIconifyWindow() {glut_window->iconize();} |
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inline void glutShowWindow() {glut_window->show();} |
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inline void glutHideWindow() {glut_window->hide();} |
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inline void glutFullScreen() {glut_window->fullscreen();} |
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inline void glutSetCursor(Fl_Cursor cursor) {glut_window->cursor(cursor);} |
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// notice that the numeric values are different than glut: |
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# define GLUT_CURSOR_RIGHT_ARROW ((Fl_Cursor)2) |
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# define GLUT_CURSOR_LEFT_ARROW ((Fl_Cursor)67) |
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# define GLUT_CURSOR_INFO FL_CURSOR_HAND |
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# define GLUT_CURSOR_DESTROY ((Fl_Cursor)45) |
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# define GLUT_CURSOR_HELP FL_CURSOR_HELP |
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# define GLUT_CURSOR_CYCLE ((Fl_Cursor)26) |
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# define GLUT_CURSOR_SPRAY ((Fl_Cursor)63) |
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# define GLUT_CURSOR_WAIT FL_CURSOR_WAIT |
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# define GLUT_CURSOR_TEXT FL_CURSOR_INSERT |
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# define GLUT_CURSOR_CROSSHAIR FL_CURSOR_CROSS |
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# define GLUT_CURSOR_UP_DOWN FL_CURSOR_NS |
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# define GLUT_CURSOR_LEFT_RIGHT FL_CURSOR_WE |
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# define GLUT_CURSOR_TOP_SIDE FL_CURSOR_N |
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# define GLUT_CURSOR_BOTTOM_SIDE FL_CURSOR_S |
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# define GLUT_CURSOR_LEFT_SIDE FL_CURSOR_W |
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# define GLUT_CURSOR_RIGHT_SIDE FL_CURSOR_E |
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# define GLUT_CURSOR_TOP_LEFT_CORNER FL_CURSOR_NW |
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# define GLUT_CURSOR_TOP_RIGHT_CORNER FL_CURSOR_NE |
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# define GLUT_CURSOR_BOTTOM_RIGHT_CORNER FL_CURSOR_SE |
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# define GLUT_CURSOR_BOTTOM_LEFT_CORNER FL_CURSOR_SW |
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# define GLUT_CURSOR_INHERIT FL_CURSOR_DEFAULT |
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# define GLUT_CURSOR_NONE FL_CURSOR_NONE |
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# define GLUT_CURSOR_FULL_CROSSHAIR FL_CURSOR_CROSS |
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inline void glutWarpPointer(int, int) { /* do nothing */ } |
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inline void glutEstablishOverlay() {glut_window->make_overlay_current();} |
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inline void glutRemoveOverlay() {glut_window->hide_overlay();} |
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inline void glutUseLayer(GLenum layer) { |
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layer ? glut_window->make_overlay_current() : glut_window->make_current();} |
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enum {GLUT_NORMAL, GLUT_OVERLAY}; |
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inline void glutPostOverlayRedisplay() {glut_window->redraw_overlay();} |
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inline void glutShowOverlay() {glut_window->redraw_overlay();} |
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inline void glutHideOverlay() {glut_window->hide_overlay();} |
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FL_EXPORT int glutCreateMenu(void (*)(int)); |
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FL_EXPORT void glutDestroyMenu(int menu); |
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inline int glutGetMenu() {return glut_menu;} |
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inline void glutSetMenu(int m) {glut_menu = m;} |
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FL_EXPORT void glutAddMenuEntry(char *label, int value); |
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FL_EXPORT void glutAddSubMenu(char *label, int submenu); |
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FL_EXPORT void glutChangeToMenuEntry(int item, char *labela, int value); |
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FL_EXPORT void glutChangeToSubMenu(int item, char *label, int submenu); |
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FL_EXPORT void glutRemoveMenuItem(int item); |
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inline void glutAttachMenu(int b) {glut_window->menu[b] = glut_menu;} |
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inline void glutDetachMenu(int b) {glut_window->menu[b] = 0;} |
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inline void glutDisplayFunc(void (*f)()) {glut_window->display = f;} |
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inline void glutReshapeFunc(void (*f)(int w, int h)) {glut_window->reshape=f;} |
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inline void glutKeyboardFunc(void (*f)(uchar key, int x, int y)) { |
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glut_window->keyboard = f;} |
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inline void glutMouseFunc(void (*f)(int b, int state, int x, int y)) { |
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glut_window->mouse = f;} |
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# define GLUT_LEFT_BUTTON 0 |
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# define GLUT_MIDDLE_BUTTON 1 |
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# define GLUT_RIGHT_BUTTON 2 |
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# define GLUT_DOWN 0 |
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# define GLUT_UP 1 |
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inline void glutMotionFunc(void (*f)(int x, int y)) {glut_window->motion= f;} |
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inline void glutPassiveMotionFunc(void (*f)(int x, int y)) { |
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glut_window->passivemotion= f;} |
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inline void glutEntryFunc(void (*f)(int s)) {glut_window->entry = f;} |
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enum {GLUT_LEFT, GLUT_ENTERED}; |
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inline void glutVisibilityFunc(void (*f)(int s)) {glut_window->visibility=f;} |
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enum {GLUT_NOT_VISIBLE, GLUT_VISIBLE}; |
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inline void glutIdleFunc(void (*f)()) {Fl::set_idle(f);} |
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// Warning: this cast may not work on all machines: |
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inline void glutTimerFunc(unsigned int msec, void (*f)(int), int value) { |
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Fl::add_timeout(msec*.001, (void (*)(void *))f, (void *)value); |
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} |
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inline void glutMenuStateFunc(void (*f)(int state)) { |
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glut_menustate_function = f;} |
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inline void glutMenuStatusFunc(void (*f)(int status, int x, int y)) { |
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glut_menustatus_function = f;} |
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enum {GLUT_MENU_NOT_IN_USE, GLUT_MENU_IN_USE}; |
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inline void glutSpecialFunc(void (*f)(int key, int x, int y)) { |
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glut_window->special = f;} |
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# define GLUT_KEY_F1 1 |
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# define GLUT_KEY_F2 2 |
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# define GLUT_KEY_F3 3 |
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# define GLUT_KEY_F4 4 |
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# define GLUT_KEY_F5 5 |
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# define GLUT_KEY_F6 6 |
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# define GLUT_KEY_F7 7 |
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# define GLUT_KEY_F8 8 |
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# define GLUT_KEY_F9 9 |
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# define GLUT_KEY_F10 10 |
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# define GLUT_KEY_F11 11 |
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# define GLUT_KEY_F12 12 |
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// WARNING: Different values than GLUT uses: |
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# define GLUT_KEY_LEFT FL_Left |
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# define GLUT_KEY_UP FL_Up |
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# define GLUT_KEY_RIGHT FL_Right |
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# define GLUT_KEY_DOWN FL_Down |
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# define GLUT_KEY_PAGE_UP FL_Page_Up |
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# define GLUT_KEY_PAGE_DOWN FL_Page_Down |
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# define GLUT_KEY_HOME FL_Home |
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# define GLUT_KEY_END FL_End |
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# define GLUT_KEY_INSERT FL_Insert |
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//inline void glutSpaceballMotionFunc(void (*)(int x, int y, int z)); |
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//inline void glutSpaceballRotateFunc(void (*)(int x, int y, int z)); |
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//inline void glutSpaceballButtonFunc(void (*)(int button, int state)); |
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//inline void glutButtonBoxFunc(void (*)(int button, int state)); |
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//inline void glutDialsFunc(void (*)(int dial, int value)); |
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//inline void glutTabletMotionFunc(void (*)(int x, int y)); |
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//inline void glutTabletButtonFunc(void (*)(int button, int state, int x, int y)); |
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inline void glutOverlayDisplayFunc(void (*f)()) { |
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glut_window->overlaydisplay = f;} |
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//inline void glutWindowStatusFunc(void (*)(int state)); |
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//enum {GLUT_HIDDEN, GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED, |
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// GLUT_FULLY_COVERED}; |
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//inline void glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue); |
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//inline GLfloat glutGetColor(int ndx, int component); |
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//#define GLUT_RED 0 |
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//#define GLUT_GREEN 1 |
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//#define GLUT_BLUE 2 |
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//inline void glutCopyColormap(int win); |
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// Warning: values are changed from GLUT! |
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// Also relies on the GL_ symbols having values greater than 100 |
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int glutGet(GLenum type); |
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enum { |
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GLUT_RETURN_ZERO = 0, |
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GLUT_WINDOW_X, |
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GLUT_WINDOW_Y, |
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GLUT_WINDOW_WIDTH, |
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GLUT_WINDOW_HEIGHT, |
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GLUT_WINDOW_PARENT, |
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GLUT_SCREEN_WIDTH, |
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GLUT_SCREEN_HEIGHT, |
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GLUT_MENU_NUM_ITEMS, |
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GLUT_DISPLAY_MODE_POSSIBLE, |
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GLUT_INIT_WINDOW_X, |
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GLUT_INIT_WINDOW_Y, |
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GLUT_INIT_WINDOW_WIDTH, |
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GLUT_INIT_WINDOW_HEIGHT, |
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GLUT_INIT_DISPLAY_MODE, |
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GLUT_WINDOW_BUFFER_SIZE, |
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GLUT_VERSION |
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//GLUT_WINDOW_NUM_CHILDREN, |
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//GLUT_WINDOW_CURSOR, |
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//GLUT_SCREEN_WIDTH_MM, |
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//GLUT_SCREEN_HEIGHT_MM, |
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//GLUT_ELAPSED_TIME, |
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}; |
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# define GLUT_WINDOW_STENCIL_SIZE GL_STENCIL_BITS |
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# define GLUT_WINDOW_DEPTH_SIZE GL_DEPTH_BITS |
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# define GLUT_WINDOW_RED_SIZE GL_RED_BITS |
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# define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITS |
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# define GLUT_WINDOW_BLUE_SIZE GL_BLUE_BITS |
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# define GLUT_WINDOW_ALPHA_SIZE GL_ALPHA_BITS |
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# define GLUT_WINDOW_ACCUM_RED_SIZE GL_ACCUM_RED_BITS |
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# define GLUT_WINDOW_ACCUM_GREEN_SIZE GL_ACCUM_GREEN_BITS |
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# define GLUT_WINDOW_ACCUM_BLUE_SIZE GL_ACCUM_BLUE_BITS |
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# define GLUT_WINDOW_ACCUM_ALPHA_SIZE GL_ACCUM_ALPHA_BITS |
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# define GLUT_WINDOW_DOUBLEBUFFER GL_DOUBLEBUFFER |
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# define GLUT_WINDOW_RGBA GL_RGBA |
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# define GLUT_WINDOW_COLORMAP_SIZE GL_INDEX_BITS |
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# ifdef GL_SAMPLES_SGIS |
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# define GLUT_WINDOW_NUM_SAMPLES GL_SAMPLES_SGIS |
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# else |
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# define GLUT_WINDOW_NUM_SAMPLES GLUT_RETURN_ZERO |
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# endif |
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# define GLUT_WINDOW_STEREO GL_STEREO |
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# define GLUT_HAS_KEYBOARD 600 |
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# define GLUT_HAS_MOUSE 601 |
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# define GLUT_HAS_SPACEBALL 602 |
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# define GLUT_HAS_DIAL_AND_BUTTON_BOX 603 |
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# define GLUT_HAS_TABLET 604 |
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# define GLUT_NUM_MOUSE_BUTTONS 605 |
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# define GLUT_NUM_SPACEBALL_BUTTONS 606 |
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# define GLUT_NUM_BUTTON_BOX_BUTTONS 607 |
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# define GLUT_NUM_DIALS 608 |
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# define GLUT_NUM_TABLET_BUTTONS 609 |
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FL_EXPORT int glutDeviceGet(GLenum type); |
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// WARNING: these values are different than GLUT uses: |
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# define GLUT_ACTIVE_SHIFT FL_SHIFT |
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# define GLUT_ACTIVE_CTRL FL_CTRL |
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# define GLUT_ACTIVE_ALT FL_ALT |
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inline int glutGetModifiers() {return Fl::event_state() & (GLUT_ACTIVE_SHIFT | GLUT_ACTIVE_CTRL | GLUT_ACTIVE_ALT);} |
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FL_EXPORT int glutLayerGet(GLenum); |
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# define GLUT_OVERLAY_POSSIBLE 800 |
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//#define GLUT_LAYER_IN_USE 801 |
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//#define GLUT_HAS_OVERLAY 802 |
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# define GLUT_TRANSPARENT_INDEX 803 |
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# define GLUT_NORMAL_DAMAGED 804 |
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# define GLUT_OVERLAY_DAMAGED 805 |
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extern "C" { |
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typedef void (*GLUTproc)(); |
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} |
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FL_EXPORT GLUTproc glutGetProcAddress(const char *procName); |
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//inline int glutVideoResizeGet(GLenum param); |
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//#define GLUT_VIDEO_RESIZE_POSSIBLE 900 |
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//#define GLUT_VIDEO_RESIZE_IN_USE 901 |
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//#define GLUT_VIDEO_RESIZE_X_DELTA 902 |
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//#define GLUT_VIDEO_RESIZE_Y_DELTA 903 |
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//#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904 |
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//#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905 |
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//#define GLUT_VIDEO_RESIZE_X 906 |
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//#define GLUT_VIDEO_RESIZE_Y 907 |
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//#define GLUT_VIDEO_RESIZE_WIDTH 908 |
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//#define GLUT_VIDEO_RESIZE_HEIGHT 909 |
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//inline void glutSetupVideoResizing(); |
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//inline void glutStopVideoResizing(); |
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//inline void glutVideoResize(int x, int y, int width, int height); |
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//inline void glutVideoPan(int x, int y, int width, int height); |
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// Font argument must be a void* for compatability, so... |
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extern FL_EXPORT struct Fl_Glut_Bitmap_Font {uchar font; int size;} |
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glutBitmap9By15, glutBitmap8By13, glutBitmapTimesRoman10, |
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glutBitmapTimesRoman24, glutBitmapHelvetica10, glutBitmapHelvetica12, |
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glutBitmapHelvetica18; |
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# define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15) |
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# define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13) |
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# define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10) |
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# define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24) |
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# define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10) |
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# define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12) |
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# define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18) |
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FL_EXPORT void glutBitmapCharacter(void *font, int character); |
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FL_EXPORT int glutBitmapHeight(void *font); |
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FL_EXPORT int glutBitmapLength(void *font, const unsigned char *string); |
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FL_EXPORT void glutBitmapString(void *font, const unsigned char *string); |
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FL_EXPORT int glutBitmapWidth(void *font, int character); |
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FL_EXPORT int glutExtensionSupported(char *name); |
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/* GLUT stroked font sub-API */ |
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struct Fl_Glut_StrokeVertex { |
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GLfloat X, Y; |
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}; |
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struct Fl_Glut_StrokeStrip { |
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int Number; |
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const Fl_Glut_StrokeVertex* Vertices; |
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}; |
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struct Fl_Glut_StrokeChar { |
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GLfloat Right; |
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int Number; |
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const Fl_Glut_StrokeStrip* Strips; |
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}; |
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struct Fl_Glut_StrokeFont { |
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char* Name; // The source font name |
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int Quantity; // Number of chars in font |
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GLfloat Height; // Height of the characters |
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const Fl_Glut_StrokeChar** Characters;// The characters mapping |
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}; |
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extern FL_EXPORT Fl_Glut_StrokeFont glutStrokeRoman; |
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extern FL_EXPORT Fl_Glut_StrokeFont glutStrokeMonoRoman; |
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# define GLUT_STROKE_ROMAN (&glutStrokeRoman) |
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# define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman) |
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FL_EXPORT void glutStrokeCharacter(void *font, int character); |
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FL_EXPORT GLfloat glutStrokeHeight(void *font); |
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FL_EXPORT int glutStrokeLength(void *font, const unsigned char *string); |
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FL_EXPORT void glutStrokeString(void *font, const unsigned char *string); |
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FL_EXPORT int glutStrokeWidth(void *font, int character); |
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/* GLUT pre-built models sub-API */ |
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FL_EXPORT void glutWireSphere(GLdouble radius, GLint slices, GLint stacks); |
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FL_EXPORT void glutSolidSphere(GLdouble radius, GLint slices, GLint stacks); |
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FL_EXPORT void glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); |
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FL_EXPORT void glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); |
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FL_EXPORT void glutWireCube(GLdouble size); |
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FL_EXPORT void glutSolidCube(GLdouble size); |
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FL_EXPORT void glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); |
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FL_EXPORT void glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); |
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FL_EXPORT void glutWireDodecahedron(); |
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FL_EXPORT void glutSolidDodecahedron(); |
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FL_EXPORT void glutWireTeapot(GLdouble size); |
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FL_EXPORT void glutSolidTeapot(GLdouble size); |
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FL_EXPORT void glutWireOctahedron(); |
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FL_EXPORT void glutSolidOctahedron(); |
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FL_EXPORT void glutWireTetrahedron(); |
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FL_EXPORT void glutSolidTetrahedron(); |
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FL_EXPORT void glutWireIcosahedron(); |
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FL_EXPORT void glutSolidIcosahedron(); |
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#endif // !Fl_glut_H |
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// |
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// End of "$Id$". |
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//
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