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FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
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341 lines
8.7 KiB
341 lines
8.7 KiB
// |
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// |
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// Copyright 1998-2010 by Bill Spitzak and others. |
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// |
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// This library is free software. Distribution and use rights are outlined in |
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// the file "COPYING" which should have been included with this file. If this |
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// file is missing or damaged, see the license at: |
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// |
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// https://www.fltk.org/COPYING.php |
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// |
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// Please see the following page on how to report bugs and issues: |
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// |
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// https://www.fltk.org/bugs.php |
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// |
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// |
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// Fullscreen test program for the Fast Light Tool Kit (FLTK). |
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// |
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// This demo shows how to do many of the window manipulations that |
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// are popular on SGI programs, even though X does not really like |
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// them. You can toggle the border on/off, change the visual to |
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// switch between single/double buffer, and make the window take |
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// over the screen. |
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// |
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// Normally the program makes a single window with a child GL window. |
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// This simulates a program where the 3D display is surrounded by |
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// control knobs. Running the program with an argument will |
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// make it make a seperate GL window from the controls window. This |
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// simulates a (older?) style program where the graphics display is |
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// a different window than the controls. |
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// |
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// This program reports how many times it redraws the window to |
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// stdout, so you can see how much time it is wasting. It appears |
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// to be impossible to prevent X from sending redundant resize |
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// events, so there are extra redraws. But the way I have the |
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// code arranged here seems to be keeping that to a minimu. |
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// |
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// Apparently unavoidable bugs: |
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// |
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// Turning the border on causes an unnecessary redraw. |
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// |
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// Turning off full screen when the border is on causes an unnecessary |
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// resize and redraw when the program turns the border on. |
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// |
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// If it is a separate window, turning double buffering on and off |
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// will cause the window to raise, deiconize, and possibly move. You |
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// can avoid this by making the Fl_Gl_Window a child of a normal |
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// window. |
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#include <config.h> |
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#include <FL/Fl.H> |
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#include <FL/Fl_Single_Window.H> |
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#include <FL/Fl_Hor_Slider.H> |
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#include <FL/Fl_Input.H> |
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#include <FL/Fl_Menu_Button.H> |
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#include <FL/Fl_Toggle_Light_Button.H> |
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#include <FL/math.h> |
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#include <FL/fl_ask.H> |
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#include <FL/Fl_Browser.H> |
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#include <stdio.h> |
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#if HAVE_GL |
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#include <FL/gl.h> |
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#include <FL/Fl_Gl_Window.H> |
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class shape_window : public Fl_Gl_Window { |
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void draw(); |
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public: |
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int sides; |
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shape_window(int x,int y,int w,int h,const char *l=0); |
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}; |
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shape_window::shape_window(int x,int y,int w,int h,const char *l) : |
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Fl_Gl_Window(x,y,w,h,l) { |
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sides = 3; |
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} |
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void shape_window::draw() { |
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// fprintf(stderr, "drawing size %d %d\n", w(), h()); |
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if (!valid()) { |
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valid(1); |
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// fprintf(stderr, "init\n"); |
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glLoadIdentity(); |
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glViewport(0,0,pixel_w(),pixel_h()); |
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} |
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glClear(GL_COLOR_BUFFER_BIT); |
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glColor3f(.5f, .6f, .7f); |
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glBegin(GL_POLYGON); |
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for (int j = 0; j < sides; j ++) { |
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double ang = j*2*M_PI/sides; |
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glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0); |
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} |
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glEnd(); |
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} |
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#else |
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#include <FL/fl_draw.H> |
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class shape_window : public Fl_Window { |
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void draw(); |
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public: |
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int sides; |
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shape_window(int x,int y,int w,int h,const char *l=0); |
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}; |
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shape_window::shape_window(int x,int y,int w,int h,const char *l) : |
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Fl_Window(x,y,w,h,l) { |
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sides = 3; |
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} |
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void shape_window::draw() { |
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fl_color(0); |
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fl_rectf(0,0,w(),h()); |
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fl_font(0,20); |
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fl_color(7); |
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fl_draw("This requires GL",0,0,w(),h(),FL_ALIGN_CENTER); |
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} |
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#endif |
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class fullscreen_window : public Fl_Single_Window { |
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public: |
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fullscreen_window(int W, int H, const char *t=0); |
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int handle (int e); |
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Fl_Toggle_Light_Button *b3; |
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Fl_Toggle_Light_Button *b4; |
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}; |
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fullscreen_window::fullscreen_window(int W, int H, const char *t) : Fl_Single_Window(W, H, t) { |
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} |
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int fullscreen_window::handle(int e) { |
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if (e == FL_FULLSCREEN) { |
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// fprintf(stderr, "Received FL_FULLSCREEN event\n"); |
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b3->value(fullscreen_active()); |
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} |
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if (Fl_Single_Window::handle(e)) return 1; |
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return 0; |
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} |
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void sides_cb(Fl_Widget *o, void *p) { |
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shape_window *sw = (shape_window *)p; |
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sw->sides = int(((Fl_Slider *)o)->value()); |
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sw->redraw(); |
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} |
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#if HAVE_GL |
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void double_cb(Fl_Widget *o, void *p) { |
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shape_window *sw = (shape_window *)p; |
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int d = ((Fl_Button *)o)->value(); |
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sw->mode(d ? Fl_Mode(FL_DOUBLE|FL_RGB) : FL_RGB); |
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} |
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#else |
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void double_cb(Fl_Widget *, void *) {} |
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#endif |
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void border_cb(Fl_Widget *o, void *p) { |
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Fl_Window *w = (Fl_Window *)p; |
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int d = ((Fl_Button *)o)->value(); |
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w->border(d); |
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} |
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Fl_Button *border_button; |
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void fullscreen_cb(Fl_Widget *o, void *p) { |
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Fl_Window *w = (Fl_Window *)p; |
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int d = ((Fl_Button *)o)->value(); |
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if (d) { |
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w->fullscreen(); |
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#ifndef _WIN32 // update our border state in case border was turned off |
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border_button->value(w->border()); |
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#endif |
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} else { |
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w->fullscreen_off(); |
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} |
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} |
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void allscreens_cb(Fl_Widget *o, void *p) { |
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Fl_Window *w = (Fl_Window *)p; |
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int d = ((Fl_Button *)o)->value(); |
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if (d) { |
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int top, bottom, left, right; |
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int top_y, bottom_y, left_x, right_x; |
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int sx, sy, sw, sh; |
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top = bottom = left = right = 0; |
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Fl::screen_xywh(sx, sy, sw, sh, 0); |
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top_y = sy; |
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bottom_y = sy + sh; |
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left_x = sx; |
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right_x = sx + sw; |
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for (int i = 1;i < Fl::screen_count();i++) { |
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Fl::screen_xywh(sx, sy, sw, sh, i); |
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if (sy < top_y) { |
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top = i; |
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top_y = sy; |
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} |
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if ((sy + sh) > bottom_y) { |
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bottom = i; |
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bottom_y = sy + sh; |
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} |
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if (sx < left_x) { |
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left = i; |
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left_x = sx; |
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} |
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if ((sx + sw) > right_x) { |
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right = i; |
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right_x = sx + sw; |
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} |
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} |
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w->fullscreen_screens(top, bottom, left, right); |
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} else { |
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w->fullscreen_screens(-1, -1, -1, -1); |
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} |
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} |
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void update_screeninfo(Fl_Widget *b, void *p) { |
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Fl_Browser *browser = (Fl_Browser *)p; |
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int x, y, w, h; |
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char line[128]; |
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browser->clear(); |
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snprintf(line, sizeof(line), "Main screen work area: %dx%d@%d,%d", Fl::w(), Fl::h(), Fl::x(), Fl::y()); |
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browser->add(line); |
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Fl::screen_work_area(x, y, w, h); |
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snprintf(line, sizeof(line), "Mouse screen work area: %dx%d@%d,%d", w, h, x, y); |
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browser->add(line); |
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for (int n = 0; n < Fl::screen_count(); n++) { |
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int x, y, w, h; |
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float dpih, dpiv; |
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Fl::screen_xywh(x, y, w, h, n); |
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Fl::screen_dpi(dpih, dpiv, n); |
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snprintf(line, sizeof(line), "Screen %d: %dx%d@%d,%d DPI:%.1fx%.1f scale:%.2f", n, w, h, x, y, dpih, dpiv, Fl::screen_scale(n)); |
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browser->add(line); |
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Fl::screen_work_area(x, y, w, h, n); |
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snprintf(line, sizeof(line), "Work area %d: %dx%d@%d,%d", n, w, h, x, y); |
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browser->add(line); |
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} |
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} |
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#include <stdlib.h> |
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void exit_cb(Fl_Widget *, void *) { |
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exit(0); |
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} |
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#define NUMB 8 |
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int twowindow = 0; |
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int initfull = 0; |
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int arg(int, char **argv, int &i) { |
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if (argv[i][1] == '2') {twowindow = 1; i++; return 1;} |
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if (argv[i][1] == 'f') {initfull = 1; i++; return 1;} |
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return 0; |
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} |
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int main(int argc, char **argv) { |
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Fl::use_high_res_GL(1); |
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int i=0; |
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if (Fl::args(argc,argv,i,arg) < argc) |
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Fl::fatal("Options are:\n -2 = 2 windows\n -f = startup fullscreen\n%s",Fl::help); |
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fullscreen_window window(460,400+30*NUMB); window.end(); |
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shape_window sw(10,10,window.w()-20,window.h()-30*NUMB-120); |
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sw.set_visible(); // necessary because sw is not a child of window |
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#if HAVE_GL |
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sw.mode(FL_RGB); |
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#endif |
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Fl_Window *w; |
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if (twowindow) { // make it's own window |
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sw.resizable(&sw); |
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w = &sw; |
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window.set_modal(); // makes controls stay on top when fullscreen pushed |
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argc--; |
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sw.show(); |
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} else { // otherwise make a subwindow |
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window.add(sw); |
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window.resizable(&sw); |
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w = &window; |
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} |
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window.begin(); |
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int y = window.h()-30*NUMB-105; |
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Fl_Hor_Slider slider(50,y,window.w()-60,30,"Sides:"); |
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slider.align(FL_ALIGN_LEFT); |
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slider.callback(sides_cb,&sw); |
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slider.value(sw.sides); |
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slider.step(1); |
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slider.bounds(3,40); |
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y+=30; |
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Fl_Toggle_Light_Button b1(50,y,window.w()-60,30,"Double Buffered"); |
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b1.callback(double_cb,&sw); |
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y+=30; |
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Fl_Input i1(50,y,window.w()-60,30, "Input"); |
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y+=30; |
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Fl_Toggle_Light_Button b2(50,y,window.w()-60,30,"Border"); |
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b2.callback(border_cb,w); |
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b2.set(); |
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border_button = &b2; |
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y+=30; |
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window.b3 = new Fl_Toggle_Light_Button(50,y,window.w()-60,30,"FullScreen"); |
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window.b3->callback(fullscreen_cb,w); |
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y+=30; |
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window.b4 = new Fl_Toggle_Light_Button(50,y,window.w()-60,30,"All Screens"); |
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window.b4->callback(allscreens_cb,w); |
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y+=30; |
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Fl_Button eb(50,y,window.w()-60,30,"Exit"); |
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eb.callback(exit_cb); |
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y+=30; |
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Fl_Browser *browser = new Fl_Browser(50,y,window.w()-60,100); |
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update_screeninfo(0, browser); |
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y+=100; |
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Fl_Button update(50,y,window.w()-60,30,"Update"); |
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update.callback(update_screeninfo, browser); |
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y+=30; |
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if (initfull) {window.b3->set(); window.b3->do_callback();} |
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window.end(); |
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window.show(argc,argv); |
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return Fl::run(); |
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}
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