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FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
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124 lines
3.3 KiB
124 lines
3.3 KiB
// |
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// "$Id$" |
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// |
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// CubeView class definitions for the Fast Light Tool Kit (FLTK). |
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// |
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// Copyright 1998-2009 by Bill Spitzak and others. |
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// |
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// This library is free software; you can redistribute it and/or |
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// modify it under the terms of the GNU Library General Public |
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// License as published by the Free Software Foundation; either |
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// version 2 of the License, or (at your option) any later version. |
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// |
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// This library is distributed in the hope that it will be useful, |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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// Library General Public License for more details. |
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// |
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// You should have received a copy of the GNU Library General Public |
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// License along with this library; if not, write to the Free Software |
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 |
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// USA. |
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// |
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// Please report all bugs and problems on the following page: |
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// |
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// http://www.fltk.org/str.php |
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// |
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#ifndef CUBEVIEW_H |
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#define CUBEVIEW_H 1 |
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#include <config.h> |
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#include <FL/Fl.H> |
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#if HAVE_GL |
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# include <FL/Fl_Gl_Window.H> |
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# include <FL/gl.h> |
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#else |
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# include <FL/Fl_Box.H> |
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#endif /* HAVE_GL */ |
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#include <stdlib.h> |
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#if HAVE_GL |
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class CubeView : public Fl_Gl_Window { |
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#else |
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class CubeView : public Fl_Box { |
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#endif /* HAVE_GL */ |
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public: |
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// this value determines the scaling factor used to draw the cube. |
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double size; |
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CubeView(int x,int y,int w,int h,const char *l=0); |
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/* Set the rotation about the vertical (y ) axis. |
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* |
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* This function is called by the horizontal roller in CubeViewUI and the |
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* initialize button in CubeViewUI. |
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*/ |
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void v_angle(float angle){vAng=angle;}; |
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// Return the rotation about the vertical (y ) axis. |
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float v_angle(){return vAng;}; |
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/* Set the rotation about the horizontal (x ) axis. |
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* |
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* This function is called by the vertical roller in CubeViewUI and the |
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* initialize button in CubeViewUI. |
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*/ |
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void h_angle(float angle){hAng=angle;}; |
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// the rotation about the horizontal (x ) axis. |
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float h_angle(){return hAng;}; |
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/* Sets the x shift of the cube view camera. |
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* |
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* This function is called by the slider in CubeViewUI and the |
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* initialize button in CubeViewUI. |
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*/ |
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void panx(float x){xshift=x;}; |
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/* Sets the y shift of the cube view camera. |
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* |
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* This function is called by the slider in CubeViewUI and the |
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* initialize button in CubeViewUI. |
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*/ |
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void pany(float y){yshift=y;}; |
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#if HAVE_GL |
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/*The widget class draw() override. |
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* |
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*The draw() function initialize Gl for another round o f drawing |
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* then calls specialized functions for drawing each of the |
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* entities displayed in the cube view. |
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* |
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*/ |
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void draw(); |
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#endif /* HAVE_GL */ |
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private: |
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/* Draw the cube boundaries |
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* |
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*Draw the faces of the cube using the boxv[] vertices, using |
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* GL_LINE_LOOP for the faces. The color is \#defined by CUBECOLOR. |
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*/ |
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#if HAVE_GL |
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void drawCube(); |
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#else |
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void drawCube() { } |
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#endif /* HAVE_GL */ |
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float vAng,hAng; |
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float xshift,yshift; |
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float boxv0[3];float boxv1[3]; |
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float boxv2[3];float boxv3[3]; |
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float boxv4[3];float boxv5[3]; |
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float boxv6[3];float boxv7[3]; |
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}; |
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#endif |
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// |
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// End of "$Id$". |
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//
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