My dwm config.
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void
removescratch(const Arg *arg)
{
Client *c = selmon->sel;
if (!c)
return;
unsigned int scratchtag = SPTAG(arg->ui);
c->tags = c->mon->tagset[c->mon->seltags] ^ scratchtag;
arrange(c->mon);
}
void
setscratch(const Arg *arg)
{
Client *c = selmon->sel;
if (!c)
return;
unsigned int scratchtag = SPTAG(arg->ui);
c->tags = scratchtag;
arrange(c->mon);
}
void
togglescratch(const Arg *arg)
{
Client *c = NULL, *next = NULL, *found = NULL;
Monitor *mon;
unsigned int scratchtag = SPTAG(arg->ui);
unsigned int newtagset = 0;
int nh = 0, nw = 0;
Arg sparg = {.v = scratchpads[arg->ui].cmd};
for (mon = mons; mon; mon = mon->next) {
for (c = mon->clients; c; c = next) {
next = c->next;
if (!(c->tags & scratchtag))
continue;
found = c;
if (HIDDEN(c)) {
XMapWindow(dpy, c->win);
setclientstate(c, NormalState);
newtagset = 0;
} else
newtagset = selmon->tagset[selmon->seltags] ^ scratchtag;
if (c->mon != selmon) {
if (c->mon->tagset[c->mon->seltags] & SPTAGMASK)
c->mon->tagset[c->mon->seltags] ^= scratchtag;
if (c->w > selmon->ww)
nw = selmon->ww - c->bw * 2;
if (c->h > selmon->wh)
nh = selmon->wh - c->bw * 2;
if (nw > 0 || nh > 0)
resizeclient(c, c->x, c->y, nw ? nw : c->w, nh ? nh : c->h);
sendmon(c, selmon);
}
}
}
if (found) {
if (newtagset) {
selmon->tagset[selmon->seltags] = newtagset;
focus(NULL);
arrange(selmon);
}
if (ISVISIBLE(found)) {
focus(found);
restack(selmon);
}
} else {
selmon->tagset[selmon->seltags] |= scratchtag;
spawn(&sparg);
}
}