My dwm config.
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int
width_awesomebar(Bar *bar, BarArg *a)
{
return a->w;
}
int
draw_awesomebar(Bar *bar, BarArg *a)
{
int n = 0, scm, remainder = 0, tabw, tpad, tx, tw;
unsigned int i;
#if BAR_CENTEREDWINDOWNAME_PATCH
int cpad;
#endif // BAR_CENTEREDWINDOWNAME_PATCH
#if BAR_WINICON_PATCH
int ipad;
#endif // BAR_WINICON_PATCH
#if BAR_TITLE_LEFT_PAD_PATCH && BAR_TITLE_RIGHT_PAD_PATCH
int x = a->x + lrpad / 2, w = a->w - lrpad;
#elif BAR_TITLE_LEFT_PAD_PATCH
int x = a->x + lrpad / 2, w = a->w - lrpad / 2;
#elif BAR_TITLE_RIGHT_PAD_PATCH
int x = a->x, w = a->w - lrpad / 2;
#else
int x = a->x, w = a->w;
#endif // BAR_TITLE_LEFT_PAD_PATCH | BAR_TITLE_RIGHT_PAD_PATCH
Client *c;
for (c = bar->mon->clients; c; c = c->next)
if (ISVISIBLE(c))
n++;
if (n > 0) {
remainder = w % n;
tabw = w / n;
for (i = 0, c = bar->mon->clients; c; c = c->next, i++) {
if (!ISVISIBLE(c))
continue;
if (bar->mon->sel == c && HIDDEN(c))
scm = SchemeHidSel;
else if (HIDDEN(c))
scm = SchemeHidNorm;
else if (bar->mon->sel == c)
scm = SchemeTitleSel;
else
scm = SchemeTitleNorm;
tpad = lrpad / 2;
#if BAR_CENTEREDWINDOWNAME_PATCH
cpad = 0;
#endif // BAR_CENTEREDWINDOWNAME_PATCH
#if BAR_WINICON_PATCH
ipad = c->icon ? c->icon->width + ICONSPACING : 0;
#endif // BAR_WINICON_PATCH
tx = x;
tw = tabw;
#if BAR_WINICON_PATCH && BAR_CENTEREDWINDOWNAME_PATCH
if (TEXTW(c->name) + ipad < tabw)
cpad = (tabw - TEXTW(c->name) - ipad) / 2;
#elif BAR_CENTEREDWINDOWNAME_PATCH
if (TEXTW(c->name) < tabw)
cpad = (tabw - TEXTW(c->name)) / 2;
#endif // BAR_CENTEREDWINDOWNAME_PATCH
drw_setscheme(drw, scheme[scm]);
XSetForeground(drw->dpy, drw->gc, drw->scheme[ColBg].pixel);
XFillRectangle(drw->dpy, drw->drawable, drw->gc, tx, a->y, tw, a->h);
#if BAR_CENTEREDWINDOWNAME_PATCH
/* Apply center padding, if any */
tx += cpad;
tw -= cpad;
#endif // BAR_CENTEREDWINDOWNAME_PATCH
tx += tpad;
tw -= lrpad;
#if BAR_WINICON_PATCH
if (ipad) {
drw_img(drw, tx, a->y + (a->h - c->icon->height) / 2, c->icon, tmpicon);
tx += ipad;
tw -= ipad;
}
#endif // BAR_WINICON_PATCH
drw_text(drw, tx, a->y, tw, a->h, 0, c->name, 0, False);
drawstateindicator(c->mon, c, 1, x, a->y, tabw + (i < remainder ? 1 : 0), a->h, 0, 0, c->isfixed);
x += tabw + (i < remainder ? 1 : 0);
}
}
return n;
}
int
click_awesomebar(Bar *bar, Arg *arg, BarArg *a)
{
int x = 0, n = 0;
Client *c;
for (c = bar->mon->clients; c; c = c->next)
if (ISVISIBLE(c))
n++;
c = bar->mon->clients;
do {
if (!c || !ISVISIBLE(c))
continue;
else
x += (1.0 / (double)n) * a->w;
} while (c && a->x > x && (c = c->next));
if (c) {
arg->v = c;
return ClkWinTitle;
}
return -1;
}