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Optimization for 8-bit displays - allocate colors as they are used from

the FLTK color cube.

**** NEEDS TESTING ****


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1240 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
branch-1.0
Michael R Sweet 25 years ago
parent
commit
a141e143ba
  1. 31
      src/fl_draw_image.cxx

31
src/fl_draw_image.cxx

@ -1,5 +1,5 @@
// //
// "$Id: fl_draw_image.cxx,v 1.5.2.2 2000/06/05 21:21:07 mike Exp $" // "$Id: fl_draw_image.cxx,v 1.5.2.3 2000/06/27 23:07:51 easysw Exp $"
// //
// Image drawing routines for the Fast Light Tool Kit (FLTK). // Image drawing routines for the Fast Light Tool Kit (FLTK).
// //
@ -59,6 +59,7 @@
#include <FL/fl_draw.H> #include <FL/fl_draw.H>
#include <FL/x.H> #include <FL/x.H>
#include "Fl_XColor.H" #include "Fl_XColor.H"
#include <string.h>
static XImage i; // template used to pass info to X static XImage i; // template used to pass info to X
static int bytes_per_pixel; static int bytes_per_pixel;
@ -97,8 +98,12 @@ static void improve(uchar *p, int& e, int r, int g, int b, int i) {
} }
static int filled_color_cube; static int filled_color_cube;
static char alloc_color[256]; // 1 = allocated, 0 = not allocated
static void fill_color_cube() { static void fill_color_cube() {
filled_color_cube = 1; filled_color_cube = 1;
#if 0 // Delay color filling to reduce colormap usage...
int i; int i;
// allocate all the colors in the fltk color cube and gray ramp: // allocate all the colors in the fltk color cube and gray ramp:
// allocate widely seperated values first so that the bad ones are // allocate widely seperated values first so that the bad ones are
@ -111,6 +116,10 @@ static void fill_color_cube() {
fl_xpixel((Fl_Color)(i+FL_GRAY_RAMP)); fl_xpixel((Fl_Color)(i+FL_GRAY_RAMP));
i = (i+7)%FL_NUM_GRAY; if (!i) break; i = (i+7)%FL_NUM_GRAY; if (!i) break;
} }
#else
memset(alloc_color, 0, sizeof(alloc_color));
#endif /* 0 */
// fill in the 16x16x16 cube: // fill in the 16x16x16 cube:
uchar *p = cube; uchar *p = cube;
for (int r = 0; r<16; r++) { for (int r = 0; r<16; r++) {
@ -141,6 +150,7 @@ static void fill_color_cube() {
static void color8_converter(const uchar *from, uchar *to, int w, int delta) { static void color8_converter(const uchar *from, uchar *to, int w, int delta) {
if (!filled_color_cube) fill_color_cube(); if (!filled_color_cube) fill_color_cube();
int r=ri, g=gi, b=bi; int r=ri, g=gi, b=bi;
int i;
int d, td; int d, td;
if (dir) { if (dir) {
dir = 0; dir = 0;
@ -157,10 +167,16 @@ static void color8_converter(const uchar *from, uchar *to, int w, int delta) {
r += from[0]; if (r < 0) r = 0; else if (r>255) r = 255; r += from[0]; if (r < 0) r = 0; else if (r>255) r = 255;
g += from[1]; if (g < 0) g = 0; else if (g>255) g = 255; g += from[1]; if (g < 0) g = 0; else if (g>255) g = 255;
b += from[2]; if (b < 0) b = 0; else if (b>255) b = 255; b += from[2]; if (b < 0) b = 0; else if (b>255) b = 255;
Fl_XColor* x = fl_xmap[0] + cube[((r<<4)&0xf00)+(g&0xf0)+(b>>4)]; i = cube[((r<<4)&0xf00)+(g&0xf0)+(b>>4)];
Fl_XColor* x = fl_xmap[0] + i;
r -= x->r; r -= x->r;
g -= x->g; g -= x->g;
b -= x->b; b -= x->b;
if (!alloc_color[i])
{
fl_xpixel((Fl_Color)i);
alloc_color[i] = 1;
}
*to = uchar(x->pixel); *to = uchar(x->pixel);
} }
ri = r; gi = g; bi = b; ri = r; gi = g; bi = b;
@ -169,6 +185,7 @@ static void color8_converter(const uchar *from, uchar *to, int w, int delta) {
static void mono8_converter(const uchar *from, uchar *to, int w, int delta) { static void mono8_converter(const uchar *from, uchar *to, int w, int delta) {
if (!filled_color_cube) fill_color_cube(); if (!filled_color_cube) fill_color_cube();
int r=ri; int r=ri;
int i;
int d, td; int d, td;
if (dir) { if (dir) {
dir = 0; dir = 0;
@ -183,8 +200,14 @@ static void mono8_converter(const uchar *from, uchar *to, int w, int delta) {
} }
for (; w--; from += d, to += td) { for (; w--; from += d, to += td) {
r += from[0]; if (r < 0) r = 0; else if (r>255) r = 255; r += from[0]; if (r < 0) r = 0; else if (r>255) r = 255;
Fl_XColor* x = fl_xmap[0] + cube[(r>>4)*0x111]; i = cube[(r>>4)*0x111];
Fl_XColor* x = fl_xmap[0] + i;
r -= x->g; r -= x->g;
if (!alloc_color[i])
{
fl_xpixel((Fl_Color)i);
alloc_color[i] = 1;
}
*to = uchar(x->pixel); *to = uchar(x->pixel);
} }
ri = r; ri = r;
@ -627,5 +650,5 @@ void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) {
#endif #endif
// //
// End of "$Id: fl_draw_image.cxx,v 1.5.2.2 2000/06/05 21:21:07 mike Exp $". // End of "$Id: fl_draw_image.cxx,v 1.5.2.3 2000/06/27 23:07:51 easysw Exp $".
// //

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