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Remove "Figure x.y: " from html image captions

... as discussed in fltk.coredev for easier maintenance.

Also edit some minor issues.
pull/194/head
Albrecht Schlosser 4 years ago
parent
commit
d7af409f42
  1. 6
      CHANGES.txt
  2. 9
      FL/Enumerations.H
  3. 20
      documentation/src/common.dox
  4. 11
      documentation/src/drawing.dox
  5. 6
      documentation/src/editor.dox
  6. 6
      documentation/src/examples.dox
  7. 30
      documentation/src/fluid.dox
  8. 14
      documentation/src/resize.dox

6
CHANGES.txt

@ -1,4 +1,4 @@
Changes in FLTK 1.4.0 Released: ??? ?? 2020 Changes in FLTK 1.4.0 Released: ??? ?? 2021
General Information about this Release General Information about this Release
@ -53,7 +53,7 @@ Changes in FLTK 1.4.0 Released: ??? ?? 2020
of a request to terminate cleanly the program. of a request to terminate cleanly the program.
- MacOS platform: the processing of the application menu's "Quit" item - MacOS platform: the processing of the application menu's "Quit" item
has been changed. With FLTK 1.3.x, the application terminated when all has been changed. With FLTK 1.3.x, the application terminated when all
windows were closed even before Fl::run() of Fl::wait() could return. windows were closed even before Fl::run() or Fl::wait() could return.
With FLTK 1.4, Fl::run() returns so the app follows its normal termination path. With FLTK 1.4, Fl::run() returns so the app follows its normal termination path.
- MacOS platform: Added support for rescaling the GUI of any app at run-time - MacOS platform: Added support for rescaling the GUI of any app at run-time
using the command/+/-/0/ keystrokes. using the command/+/-/0/ keystrokes.
@ -61,7 +61,7 @@ Changes in FLTK 1.4.0 Released: ??? ?? 2020
at run-time using the ctrl/+/-/0/ keystrokes. All applications at run-time using the ctrl/+/-/0/ keystrokes. All applications
detect the desktop scaling factor and automatically scale their GUI detect the desktop scaling factor and automatically scale their GUI
accordingly. This effectively renders WIN32 FLTK apps "per-monitor DPI-aware" accordingly. This effectively renders WIN32 FLTK apps "per-monitor DPI-aware"
whereas they were "DPI-unaware" with FLTK 1.3.4. whereas they were "DPI-unaware" with FLTK 1.3.x.
- FLTK apps on the MacOS platform contain automatically a Window menu, which, - FLTK apps on the MacOS platform contain automatically a Window menu, which,
under MacOS ≥ 10.12, allows to group/ungroup windows in tabbed form. The new under MacOS ≥ 10.12, allows to group/ungroup windows in tabbed form. The new
Fl_Sys_Menu_Bar::window_menu_style() function allows to specify various Fl_Sys_Menu_Bar::window_menu_style() function allows to specify various

9
FL/Enumerations.H

@ -570,13 +570,13 @@ enum Fl_When { // Fl_Widget::when():
FL_NO_BOX means nothing is drawn at all, so whatever is already FL_NO_BOX means nothing is drawn at all, so whatever is already
on the screen remains. The FL_..._FRAME types only draw their edges, on the screen remains. The FL_..._FRAME types only draw their edges,
leaving the interior unchanged. The blue color in Figure 1 leaving the interior unchanged. The blue color in the image below
is the area that is not drawn by the frame types. is the area that is not drawn by the frame types.
\image html boxtypes.png "Figure 1: FLTK standard box types" \image html boxtypes.png "FLTK Standard Box Types"
\image latex boxtypes.png "FLTK standard box types" width=10cm \image latex boxtypes.png "FLTK Standard Box Types" width=12cm
\todo Description of boxtypes is incomplete. \todo Description of box types is incomplete.
See below for the defined enum Fl_Boxtype. See below for the defined enum Fl_Boxtype.
\see src/Fl_get_system_colors.cxx \see src/Fl_get_system_colors.cxx
*/ */
@ -593,7 +593,6 @@ enum Fl_When { // Fl_Widget::when():
technical reasons - please use the same values (names) without the technical reasons - please use the same values (names) without the
leading underscore in your code! Enum values with leading underscores leading underscore in your code! Enum values with leading underscores
are reserved for internal use and subject to change without notice! are reserved for internal use and subject to change without notice!
*/ */
enum Fl_Boxtype { // boxtypes (if you change these you must also change fl_boxtype.cxx): enum Fl_Boxtype { // boxtypes (if you change these you must also change fl_boxtype.cxx):

20
documentation/src/common.dox

@ -23,7 +23,7 @@ FLTK provides many types of buttons:
\li Fl_Round_Button - A button with a radio circle. \li Fl_Round_Button - A button with a radio circle.
\image html buttons.png "Figure 5.1: FLTK Button Widgets" \image html buttons.png "FLTK Button Widgets"
\image latex buttons.png "FLTK Button Widgets" width=10cm \image latex buttons.png "FLTK Button Widgets" width=10cm
All of these buttons just need the corresponding All of these buttons just need the corresponding
@ -110,7 +110,7 @@ strings. FLTK provides the following valuators:
\li Fl_Value_Slider - A slider that shows the current value. \li Fl_Value_Slider - A slider that shows the current value.
\image html valuators.png "Figure 5.2: FLTK valuator widgets" \image html valuators.png "FLTK valuator widgets"
\image latex valuators.png "FLTK valuator widgets" width=10cm \image latex valuators.png "FLTK valuator widgets" width=10cm
The \p value() method gets and sets the current value The \p value() method gets and sets the current value
@ -249,15 +249,15 @@ the nearest entry in the colormap.
The type Fl_Boxtype stored and returned in Fl_Widget::box() The type Fl_Boxtype stored and returned in Fl_Widget::box()
is an enumeration defined in Enumerations.H. is an enumeration defined in Enumerations.H.
Figure 5.3 shows the standard box types included with FLTK. These are the standard box types included with FLTK:
\image html boxtypes.png "Figure 5.3: FLTK box types" \image html boxtypes.png "FLTK Standard Box Types"
\image latex boxtypes.png "FLTK box types" width=12cm \image latex boxtypes.png "FLTK Standard Box Types" width=12cm
\p FL_NO_BOX means nothing is drawn at all, so whatever is \p FL_NO_BOX means nothing is drawn at all, so whatever is
already on the screen remains. The <tt>FL_..._FRAME</tt> types only already on the screen remains. The <tt>FL_..._FRAME</tt> types only
draw their edges, leaving the interior unchanged. The blue color in draw their edges, leaving the interior unchanged. The blue color in
Figure 5.3 is the area that is not drawn by the frame types. the image above is the area that is not drawn by the frame types.
\subsection common_custom_boxtypes Making Your Own Boxtypes \subsection common_custom_boxtypes Making Your Own Boxtypes
@ -350,10 +350,10 @@ labeling of widgets.
The \p label() method sets the string that is displayed The \p label() method sets the string that is displayed
for the label. Symbols can be included with the label string by for the label. Symbols can be included with the label string by
escaping them using the "@" symbol - "@@" displays a single at escaping them using the "@" symbol - "@@" displays a single at sign.
sign. Figure 5.4 shows the available symbols. These are the available symbols:
\image html symbols.png "Figure 5.4: FLTK label symbols" \image html symbols.png "FLTK label symbols"
\image latex symbols.png "FLTK label symbols" width=10cm \image latex symbols.png "FLTK label symbols" width=10cm
<!-- NEED 2in --> <!-- NEED 2in -->
@ -379,7 +379,7 @@ Symbols and text can be combined in a label, however the symbol must be at
the beginning and/or at the end of the text. If the text spans multiple lines, the beginning and/or at the end of the text. If the text spans multiple lines,
the symbol or symbols will scale up to match the height of all the lines. the symbol or symbols will scale up to match the height of all the lines.
\image html symbol-examples.png "Figure 5.5: FLTK symbols and text" \image html symbol-examples.png "FLTK symbols and text"
\image latex symbol-examples.png "FLTK symbols and text" width=10cm \image latex symbol-examples.png "FLTK symbols and text" width=10cm
<!-- NEED 2in --> <!-- NEED 2in -->

11
documentation/src/drawing.dox

@ -245,10 +245,9 @@ If these bytes are zero, the "I" byte will be used as an index
into the colormap. Colors with both "RGB" set and an "I" >0 into the colormap. Colors with both "RGB" set and an "I" >0
are reserved for special use. are reserved for special use.
Values from 0 to 255, i.e. the "I" index value, represent Values from 0 to 255, i.e. the "I" index value, represent colors from the
colors from the FLTK 1.3.x standard colormap FLTK standard colormap and are allocated as needed on screens without
and are allocated as needed on screens without TrueColor support. TrueColor support. The \b Fl_Color enumeration type defines the
The \b Fl_Color enumeration type defines the
standard colors and color cube for the first 256 colors. All of standard colors and color cube for the first 256 colors. All of
these are named with symbols in these are named with symbols in
\ref enumerations "<FL/Enumerations.H>". Example: \ref enumerations "<FL/Enumerations.H>". Example:
@ -834,8 +833,8 @@ Returns the face and size set by the most recent call to
\subsection drawing_character_encoding Character Encoding \subsection drawing_character_encoding Character Encoding
FLTK 1.3 expects all text in Unicode UTF-8 encoding. UTF-8 is FLTK 1.3 and later versions expect all text in Unicode UTF-8 encoding.
ASCII compatible for the first 128 characters. International UTF-8 is ASCII compatible for the first 128 characters. International
characters are encoded in multibyte sequences. characters are encoded in multibyte sequences.
FLTK expects individual characters, characters that are not part of FLTK expects individual characters, characters that are not part of

6
documentation/src/editor.dox

@ -143,7 +143,7 @@ Fl_Input widgets, the "replace all" and
the "replace next " button is a the "replace next " button is a
Fl_Return_Button widget: Fl_Return_Button widget:
\image html editor-replace.png "Figure 7.1: The search and replace dialog" \image html editor-replace.png "The search and replace dialog"
\image latex editor-replace.png "The search and replace dialog" width=10cm \image latex editor-replace.png "The search and replace dialog" width=10cm
\code \code
@ -604,9 +604,9 @@ Congratulations, you've just built your own text editor!
\section editor_final_product The Final Product \section editor_final_product The Final Product
The final editor window should look like the image in Figure 7.2. The final editor window should look like this:
\image html editor.png "Figure 7.2: The completed editor window" \image html editor.png "The completed editor window"
\image latex editor.png "The completed editor window" width=12cm \image latex editor.png "The completed editor window" width=12cm
\section editor_advanced_features Advanced Features \section editor_advanced_features Advanced Features

6
documentation/src/examples.dox

@ -757,7 +757,7 @@ the display \b should look when running the example programs.
The \c cairo_test demo program shows three shiny buttons drawn with Cairo The \c cairo_test demo program shows three shiny buttons drawn with Cairo
in an Fl_Cairo_Window. in an Fl_Cairo_Window.
\image html cairo_test.png "Figure 22.1: Buttons drawn with Cairo" \image html cairo_test.png "Buttons drawn with Cairo"
\image latex cairo_test.png "Buttons drawn with Cairo" width=8cm \image latex cairo_test.png "Buttons drawn with Cairo" width=8cm
@ -767,7 +767,7 @@ in an Fl_Cairo_Window.
The \c icon program lets you set the program icon from an image (here The \c icon program lets you set the program icon from an image (here
an Fl_RGB_Image). an Fl_RGB_Image).
\image html icon.png "Figure 22.2: Green icon (Windows 10)" \image html icon.png "Green icon (Windows 10)"
\image latex icon.png "Green icon (Windows 10)" width=6cm \image latex icon.png "Green icon (Windows 10)" width=6cm
@ -777,7 +777,7 @@ an Fl_RGB_Image).
Select "drawing images" in the browser at the left side to see the Select "drawing images" in the browser at the left side to see the
image drawing example: image drawing example:
\image html unittest_images.png "Figure 22.3: Image Drawing" \image html unittest_images.png "Image Drawing"
\image latex unittest_images.png "Image Drawing" width=12cm \image latex unittest_images.png "Image Drawing" width=12cm

30
documentation/src/fluid.dox

@ -47,7 +47,7 @@ the <tt>.h</tt> file or they can
\p \#include \p \#include
the <tt>.cxx</tt> file so it still appears to be a single source file. the <tt>.cxx</tt> file so it still appears to be a single source file.
\image html fluid-org.png "Figure 12.1: FLUID organization" \image html fluid-org.png "FLUID organization"
\image latex fluid-org.png "FLUID organization" width=12cm \image latex fluid-org.png "FLUID organization" width=12cm
Normally the FLUID file defines one or more functions or classes which Normally the FLUID file defines one or more functions or classes which
@ -181,7 +181,7 @@ accomplish seemingly simple tasks with it. This tutorial will
show you how to generate a complete user interface class with show you how to generate a complete user interface class with
FLUID that is used for the CubeView program provided with FLTK. FLUID that is used for the CubeView program provided with FLTK.
\image html cubeview.png "Figure 12.2: CubeView demo" \image html cubeview.png "CubeView demo"
\image latex cubeview.png "CubeView demo" width=10cm \image latex cubeview.png "CubeView demo" width=10cm
The window is of class CubeViewUI, and is completely generated by FLUID, The window is of class CubeViewUI, and is completely generated by FLUID,
@ -407,7 +407,7 @@ menu item. Name the class "CubeViewUI" and leave the subclass blank.
We do not need any inheritance for this window. You should see the We do not need any inheritance for this window. You should see the
new class declaration in the FLUID browser window. new class declaration in the FLUID browser window.
\image html fluid1.png "Figure 12.3: FLUID file for CubeView" \image html fluid1.png "FLUID file for CubeView"
\image latex fluid1.png "FLUID file for CubeView" width=10cm \image latex fluid1.png "FLUID file for CubeView" width=10cm
\par Adding the Class Constructor \par Adding the Class Constructor
@ -435,7 +435,7 @@ CubeViewUI.
When you are finished you should have something like this: When you are finished you should have something like this:
\image html fluid2.png "Figure 12.4: FLUID window containing CubeView demo" \image html fluid2.png "FLUID window containing CubeView demo"
\image latex fluid2.png "FLUID window containing CubeView demo" width=10cm \image latex fluid2.png "FLUID window containing CubeView demo" width=10cm
We will talk about the \p show() method that is highlighted We will talk about the \p show() method that is highlighted
@ -463,7 +463,7 @@ This \p \#include is important, as we have just included
CubeView as a member of CubeViewUI, so any public CubeView methods are CubeView as a member of CubeViewUI, so any public CubeView methods are
now available to CubeViewUI. now available to CubeViewUI.
\image html fluid3-cxx.png "Figure 12.5: CubeView methods" \image html fluid3-cxx.png "CubeView methods"
\image latex fluid3-cxx.png "CubeView methods" width=10cm \image latex fluid3-cxx.png "CubeView methods" width=10cm
\par Defining the Callbacks \par Defining the Callbacks
@ -500,7 +500,7 @@ Make sure the top level CubeViewUI is selected and select
not be adding any widgets to this method FLUID will assign it a return not be adding any widgets to this method FLUID will assign it a return
type of \p void. type of \p void.
\image html fluid4.png "Figure 12.6: CubeView constructor" \image html fluid4.png "CubeView constructor"
\image latex fluid4.png "CubeView constructor" width=10cm \image latex fluid4.png "CubeView constructor" width=10cm
Once the new method has been added, highlight its name and select Once the new method has been added, highlight its name and select
@ -762,7 +762,7 @@ button the code file will include the header file automatically.
Under the "Internationalization" tab are the \ref fluid_i18n "internationalization" Under the "Internationalization" tab are the \ref fluid_i18n "internationalization"
options, described later in this chapter. options, described later in this chapter.
\image html fluid-edit-proj-settings.png "Figure 12.7: FLUID Project Settings Window" \image html fluid-edit-proj-settings.png "FLUID Project Settings Window"
\image latex fluid-edit-proj-settings.png "FLUID Project Settings Window" width=10cm \image latex fluid-edit-proj-settings.png "FLUID Project Settings Window" width=10cm
\par Edit/GUI Settings... (Shift+Alt+p) \par Edit/GUI Settings... (Shift+Alt+p)
@ -770,7 +770,7 @@ options, described later in this chapter.
\par \par
Displays the GUI Settings panel, used to control the user interface settings. Displays the GUI Settings panel, used to control the user interface settings.
\image html fluid-edit-gui-settings.png "Figure 12.8: FLUID GUI Settings Window" \image html fluid-edit-gui-settings.png "FLUID GUI Settings Window"
\image latex fluid-edit-gui-settings.png "FLUID GUI Settings Window" width=10cm \image latex fluid-edit-gui-settings.png "FLUID GUI Settings Window" width=10cm
\par Edit/Global FLTK Settings... (Shift+Alt+g) \par Edit/Global FLTK Settings... (Shift+Alt+g)
@ -786,7 +786,7 @@ Tooltips provide descriptions of each option.
At the lower-right, "User Settings" causes changes to only affect the current user, At the lower-right, "User Settings" causes changes to only affect the current user,
"System Settings" causes changes to be applied to all users on the current machine. "System Settings" causes changes to be applied to all users on the current machine.
\image html fluid-edit-global-fltk-settings.png "Figure 12.9: FLUID Global Settings Window" \image html fluid-edit-global-fltk-settings.png "FLUID Global Settings Window"
\image latex fluid-edit-global-fltk-settings.png "FLUID Global Settings Window" width=10cm \image latex fluid-edit-global-fltk-settings.png "FLUID Global Settings Window" width=10cm
\par New/Code/Function \par New/Code/Function
@ -875,7 +875,7 @@ This panel controls the grid that all widgets snap to when you move
and resize them, and for the "snap" which is how far a widget has to be and resize them, and for the "snap" which is how far a widget has to be
dragged from its original position to actually change. dragged from its original position to actually change.
\image html fluid-layout-grid-and-size-settings.png "Figure 12.10: FLUID Layout/Grid Settings Window" \image html fluid-layout-grid-and-size-settings.png "FLUID Layout/Grid Settings Window"
\image latex fluid-layout-grid-and-size-settings.png "FLUID Layout/Grid Settings Window" width=10cm \image latex fluid-layout-grid-and-size-settings.png "FLUID Layout/Grid Settings Window" width=10cm
\par Shell/Execute Command... (Alt+x) \par Shell/Execute Command... (Alt+x)
@ -934,7 +934,7 @@ undone, however.
<!-- NEW PAGE --> <!-- NEW PAGE -->
\image html fluid_widget_gui.png "Figure 12.11: The FLUID widget GUI attributes" \image html fluid_widget_gui.png "The FLUID widget GUI attributes"
\image latex fluid_widget_gui.png "The FLUID widget GUI attributes" width=10cm \image latex fluid_widget_gui.png "The FLUID widget GUI attributes" width=10cm
\section fluid_widget_attributes GUI Attributes \section fluid_widget_attributes GUI Attributes
@ -1049,7 +1049,7 @@ as the class. This can change the icon or window decorations.
On most (all?) window managers you will have to close the window On most (all?) window managers you will have to close the window
and reopen it to see the effect. and reopen it to see the effect.
\image html fluid_widget_style.png "Figure 12.12: The FLUID widget Style attributes" \image html fluid_widget_style.png "The FLUID widget Style attributes"
\image latex fluid_widget_style.png "The FLUID widget Style attributes" width=10cm \image latex fluid_widget_style.png "The FLUID widget Style attributes" width=10cm
\subsection fluid_style_attributes Style Attributes \subsection fluid_style_attributes Style Attributes
@ -1120,7 +1120,7 @@ when they have the focus.
Some widgets display text, such as input fields, pull-down Some widgets display text, such as input fields, pull-down
menus, and browsers. menus, and browsers.
\image html fluid_widget_cxx.png "Figure 12.13: The FLUID widget C++ attributes" \image html fluid_widget_cxx.png "The FLUID widget C++ attributes"
\image latex fluid_widget_cxx.png "The FLUID widget C++ attributes" width=10cm \image latex fluid_widget_cxx.png "The FLUID widget C++ attributes" width=10cm
\subsection fluid_cpp_attributes C++ Attributes \subsection fluid_cpp_attributes C++ Attributes
@ -1499,7 +1499,7 @@ fields will then appear to control the include file and
function/macro name to use when retrieving the localized label function/macro name to use when retrieving the localized label
strings. strings.
\image html fluid-gettext.png "Figure 12.14: Internationalization using GNU gettext" \image html fluid-gettext.png "Internationalization using GNU gettext"
\image latex fluid-gettext.png "Internationalization using GNU gettext" width=10cm \image latex fluid-gettext.png "Internationalization using GNU gettext" width=10cm
The \b \#include The \b \#include
@ -1524,7 +1524,7 @@ input fields will then appear to control the include file,
catalog file, and set number for retrieving the localized label catalog file, and set number for retrieving the localized label
strings. strings.
\image html fluid-catgets.png "Figure 12.15: Internationalization using POSIX catgets" \image html fluid-catgets.png "Internationalization using POSIX catgets"
\image latex fluid-catgets.png "Internationalization using POSIX catgets" width=10cm \image latex fluid-catgets.png "Internationalization using POSIX catgets" width=10cm
The \b \#include The \b \#include

14
documentation/src/resize.dox

@ -52,7 +52,7 @@ If the group is stretched horizontally, the widths of
the widgets within the group are adjusted proportionally. the widgets within the group are adjusted proportionally.
The same is true for vertical resizing. The same is true for vertical resizing.
\image html resize-example1.png "Figure 6.1: Proportional resizing example" \image html resize-example1.png "Proportional resizing example"
\image latex resize-example1.png "Proportional resizing example" width=12cm \image latex resize-example1.png "Proportional resizing example" width=12cm
@ -100,7 +100,7 @@ The resizing behavior is as follows:
\li the widths and heights of the remaining widgets stay the same, \li the widths and heights of the remaining widgets stay the same,
i.e. the widgets marked A, D, I and L stay the same size. i.e. the widgets marked A, D, I and L stay the same size.
\image html resize-example2.png "Figure 6.2: Complex resizing example" \image html resize-example2.png "Complex resizing example"
\image latex resize-example2.png "Complex resizing example" width=12cm \image latex resize-example2.png "Complex resizing example" width=12cm
@ -120,7 +120,7 @@ be the \p resizable one?
Setting the \p resizable to be the icon box won't give us what we want: Setting the \p resizable to be the icon box won't give us what we want:
\image html resize-example3a.png "Figure 6.3: Resizing dialog example (a)" \image html resize-example3a.png "Resizing dialog example (a)"
\image latex resize-example3a.png "Resizing dialog example (a)" width=12cm \image latex resize-example3a.png "Resizing dialog example (a)" width=12cm
The message text area would be the logical choice so that the user The message text area would be the logical choice so that the user
@ -128,7 +128,7 @@ can expand the dialog to see if there is more of an explanation below
the short error message. This results in the behaviour shown in the the short error message. This results in the behaviour shown in the
diagram below. diagram below.
\image html resize-example3b.png "Figure 6.4: Resizing dialog example (b)" \image html resize-example3b.png "Resizing dialog example (b)"
\image latex resize-example3b.png "Resizing dialog example (b)" width=12cm \image latex resize-example3b.png "Resizing dialog example (b)" width=12cm
The result is close to what we want, but not quite: The result is close to what we want, but not quite:
@ -141,7 +141,7 @@ That's ugly. How do we stop that from happening?
Simple: put it in its own group and set the \p resizable to Simple: put it in its own group and set the \p resizable to
an invisible box widget, as shown in the diagram below. an invisible box widget, as shown in the diagram below.
\image html resize-example3c.png "Figure 6.5: Resizing dialog example (c)" \image html resize-example3c.png "Resizing dialog example (c)"
\image latex resize-example3c.png "Resizing dialog example (c)" width=12cm \image latex resize-example3c.png "Resizing dialog example (c)" width=12cm
Now the invisible box, shown as "R", takes all of the Now the invisible box, shown as "R", takes all of the
@ -170,7 +170,7 @@ How could you achieve this?
Setting either of the input fields to be the \p resizable leaves the Setting either of the input fields to be the \p resizable leaves the
other one fixed, as shown below: other one fixed, as shown below:
\image html resize-example4a.png "Figure 6.6: Resizing input fields example (a)" \image html resize-example4a.png "Resizing input fields example (a)"
\image latex resize-example4a.png "Resizing input fields example (b)" width=12cm \image latex resize-example4a.png "Resizing input fields example (b)" width=12cm
The answer is to leave the \p resizable of the group set to itself, The answer is to leave the \p resizable of the group set to itself,
@ -179,7 +179,7 @@ equally. Add a button and input field to each subgroup, and set
each subgroup's \p resizable to the input field, as shown below. each subgroup's \p resizable to the input field, as shown below.
Tada! Tada!
\image html resize-example4b.png "Figure 6.7: Resizing input fields example (b)" \image html resize-example4b.png "Resizing input fields example (b)"
\image latex resize-example4b.png "Resizing inut fields example (b)" width=12cm \image latex resize-example4b.png "Resizing inut fields example (b)" width=12cm
In FLTK it is possible to solve almost any layout and resizing In FLTK it is possible to solve almost any layout and resizing

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