FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
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//
// "$Id$"
//
// Widget type header file for the Fast Light Tool Kit (FLTK).
//
// Each object described by Fluid is one of these objects. They
// are all stored in a double-linked list.
//
// There is also a single "factory" instance of each type of this.
// The method "make()" is called on this factory to create a new
// instance of this object. It could also have a "copy()" function,
// but it was easier to implement this by using the file read/write
// that is needed to save the setup anyways.
//
// Copyright 1998-2006 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl_Widget.H>
#include <FL/Fl_Menu.H>
#include "Fluid_Image.h"
#include <FL/fl_draw.H>
void set_modflag(int mf);
class Fl_Type {
friend class Widget_Browser;
friend Fl_Widget *make_type_browser(int,int,int,int,const char *l=0);
friend class Fl_Window_Type;
virtual void setlabel(const char *); // virtual part of label(char*)
protected:
Fl_Type();
const char *name_;
const char *label_;
const char *callback_;
const char *user_data_;
const char *user_data_type_;
public: // things that should not be public:
Fl_Type *parent; // parent, which is previous in list
char new_selected; // browser highlight
char selected; // copied here by selection_changed()
char open_; // state of triangle in browser
char visible; // true if all parents are open
char rtti; // hack because I have no rtti, this is 0 for base class
int level; // number of parents over this
static Fl_Type *first, *last; // linked list of all objects
Fl_Type *next, *prev; // linked list of all objects
Fl_Type *factory;
const char *callback_name();
int code_line, header_line;
int code_line_end, header_line_end;
public:
virtual ~Fl_Type();
virtual Fl_Type *make() = 0;
void add(Fl_Type *parent); // add as new child
void insert(Fl_Type *n); // insert into list before n
Fl_Type* remove(); // remove from list
void move_before(Fl_Type*); // move before a sibling
virtual const char *title(); // string for browser
virtual const char *type_name() = 0; // type for code output
const char *name() const {return name_;}
void name(const char *);
const char *label() const {return label_;}
void label(const char *);
const char *callback() const {return callback_;}
void callback(const char *);
const char *user_data() const {return user_data_;}
void user_data(const char *);
const char *user_data_type() const {return user_data_type_;}
void user_data_type(const char *);
virtual Fl_Type* click_test(int,int);
virtual void add_child(Fl_Type*, Fl_Type* beforethis);
virtual void move_child(Fl_Type*, Fl_Type* beforethis);
virtual void remove_child(Fl_Type*);
static Fl_Type *current; // most recently picked object
virtual void open(); // what happens when you double-click
// read and write data to a saved file:
void write();
virtual void write_properties();
virtual void read_property(const char *);
virtual int read_fdesign(const char*, const char*);
// write code, these are called in order:
virtual void write_static(); // write static stuff to .c file
virtual void write_code1(); // code and .h before children
virtual void write_code2(); // code and .h after children
// live mode
virtual Fl_Widget *enter_live_mode(int top=0); // build wdgets needed for live mode
virtual void leave_live_mode(); // free allocated resources
virtual void copy_properties(); // copy properties from this type into a potetial live object
// get message number for I18N
int msgnum();
// fake rtti:
virtual int is_parent() const;
virtual int is_widget() const;
virtual int is_button() const;
virtual int is_valuator() const;
virtual int is_spinner() const;
virtual int is_menu_item() const;
virtual int is_menu_button() const;
virtual int is_group() const;
virtual int is_window() const;
virtual int is_code_block() const;
virtual int is_decl_block() const;
virtual int is_comment() const;
virtual int is_class() const;
virtual int is_public() const;
virtual int pixmapID() { return 0; }
const char* class_name(const int need_nest) const;
const class Fl_Class_Type* is_in_class() const;
};
class Fl_Function_Type : public Fl_Type {
const char* return_type;
char public_, cdecl_, constructor, havewidgets;
public:
Fl_Type *make();
void write_code1();
void write_code2();
void open();
int ismain() {return name_ == 0;}
virtual const char *type_name() {return "Function";}
virtual const char *title() {
return name() ? name() : "main()";
}
int is_parent() const {return 1;}
int is_code_block() const {return 1;}
virtual int is_public() const;
int pixmapID() { return 7; }
void write_properties();
void read_property(const char *);
int has_signature(const char *, const char*) const;
};
class Fl_Code_Type : public Fl_Type {
public:
Fl_Type *make();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "code";}
int is_code_block() const {return 0;}
int pixmapID() { return 8; }
virtual int is_public() const;
};
class Fl_CodeBlock_Type : public Fl_Type {
const char* after;
public:
Fl_Type *make();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "codeblock";}
int is_code_block() const {return 1;}
int is_parent() const {return 1;}
virtual int is_public() const;
int pixmapID() { return 9; }
void write_properties();
void read_property(const char *);
};
class Fl_Decl_Type : public Fl_Type {
char public_;
char static_;
public:
Fl_Type *make();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "decl";}
void write_properties();
void read_property(const char *);
virtual int is_public() const;
int pixmapID() { return 10; }
};
class Fl_DeclBlock_Type : public Fl_Type {
const char* after;
char public_;
public:
Fl_Type *make();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "declblock";}
void write_properties();
void read_property(const char *);
int is_parent() const {return 1;}
int is_decl_block() const {return 1;}
virtual int is_public() const;
int pixmapID() { return 11; }
};
class Fl_Comment_Type : public Fl_Type {
char in_c_, in_h_, style_;
char title_buf[64];
public:
Fl_Type *make();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "comment";}
virtual const char *title(); // string for browser
void write_properties();
void read_property(const char *);
virtual int is_public() const { return 1; }
virtual int is_comment() const { return 1; }
int pixmapID() { return 46; }
};
class Fl_Class_Type : public Fl_Type {
const char* subclass_of;
char public_;
public:
// state variables for output:
char write_public_state; // true when public: has been printed
Fl_Class_Type* parent_class; // save class if nested
//
Fl_Type *make();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "class";}
int is_parent() const {return 1;}
int is_decl_block() const {return 1;}
int is_class() const {return 1;}
virtual int is_public() const;
int pixmapID() { return 12; }
void write_properties();
void read_property(const char *);
// class prefix attribute access
void prefix(const char* p);
const char* prefix() const {return class_prefix;}
int has_function(const char*, const char*) const;
private:
const char* class_prefix;
};
#define NUM_EXTRA_CODE 4
class Fl_Widget_Type : public Fl_Type {
virtual Fl_Widget *widget(int,int,int,int) = 0;
virtual Fl_Widget_Type *_make() = 0; // virtual constructor
virtual void setlabel(const char *);
const char *extra_code_[NUM_EXTRA_CODE];
const char *subclass_;
const char *tooltip_;
const char *image_name_;
const char *inactive_name_;
uchar hotspot_;
protected:
void write_static();
void write_code1();
void write_widget_code();
void write_extra_code();
void write_block_close();
void write_code2();
void write_color(const char*, Fl_Color);
Fl_Widget *live_widget;
public:
Many FLUID updates... fluid/align_widget.cxx: - Add widget_size_cb() to set default size and size of labels and text for selected widgets. fluid/factory.cxx: - More normalization of menus - "..." when opening a window, Capitalized Words. - cb(): Assign default label/text size and resize to ideal size. - Make sure that all buttons, input, and valuator widgets have default label strings. - Fl_*_Button::ideal_size(): fix ideal width calcs to match widget. fluid/Fl_Menu_Type.cxx: - Fl_Menu_Item_Type::make(): set default label size. fluid/Fl_Type.h: - Add Fl_Widget_Type::default_size global. - Fl_Menu_Item_Type::type_name(): return "Menu_Item". - Fl_Submenu_Type::type_name(): return "Submenu". - Update ideal_size() methods to use a default height that is evenly divisible by 5. - Fl_Choice_Type::ideal_size() and Fl_Menubutton_Type::ideal_size(): fix ideal width calcs to match widget. - Fl_Menu_Bar::ideal_size(): add, returning the window width. fluid/fluid.cxx: - Add "Layout/Widget Size" submenu. - "File/Write code..." becomes "File/Write Code..." and "File/Write strings..." becomes "File/Write Strings..." fluid/fluid.plist: - Bump version number and copyright info. fluid/Fl_Widget_Type.cxx: - Fl_Widget_Type::ideal_size(): add box dw/dh and enforce a minimum size of 15x15. - labelsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. - textsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. fluid/Fl_Window_Type.cxx: - Fl_Window_Type::newdx(): require at least 2 pixels of movement. - Fl_Window_Type::draw_overlay(): adjust bounding box for outside labels above and below. - Fl_Window_Type::handle(): reset dx/dy on FL_PUSH. fluid/function_panel.cxx: fluid/function_panel.fl: fluid/function_panel.h: - Update some of the windows for the "small" size. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4129 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
21 years ago
static int default_size;
const char *xclass; // junk string, used for shortcut
Fl_Widget *o;
int public_;
Fluid_Image *image;
void setimage(Fluid_Image *);
Fluid_Image *inactive;
void setinactive(Fluid_Image *);
Fl_Widget_Type();
Fl_Type *make();
void open();
const char *extra_code(int n) const {return extra_code_[n];}
void extra_code(int n,const char *);
const char *subclass() const {return subclass_;}
void subclass(const char *);
const char *tooltip() const {return tooltip_;}
void tooltip(const char *);
const char *image_name() const {return image_name_;}
void image_name(const char *);
const char *inactive_name() const {return inactive_name_;}
void inactive_name(const char *);
uchar hotspot() const {return hotspot_;}
void hotspot(uchar v) {hotspot_ = v;}
uchar resizable() const;
void resizable(uchar v);
virtual int textstuff(int what, Fl_Font &, int &, Fl_Color &);
virtual Fl_Menu_Item *subtypes();
virtual int is_widget() const;
virtual int is_public() const;
virtual void write_properties();
virtual void read_property(const char *);
virtual int read_fdesign(const char*, const char*);
virtual Fl_Widget *enter_live_mode(int top=0);
virtual void leave_live_mode();
virtual void copy_properties();
virtual void ideal_size(int &w, int &h);
virtual void ideal_spacing(int &x, int &y);
~Fl_Widget_Type();
void redraw();
};
#include <FL/Fl_Tabs.H>
#include <FL/Fl_Pack.H>
#include <FL/Fl_Wizard.H>
class igroup : public Fl_Group {
public:
void resize(int,int,int,int);
void full_resize(int X, int Y, int W, int H) { Fl_Group::resize(X, Y, W, H); }
igroup(int X,int Y,int W,int H) : Fl_Group(X,Y,W,H) {Fl_Group::current(0);}
};
class itabs : public Fl_Tabs {
public:
void resize(int,int,int,int);
void full_resize(int X, int Y, int W, int H) { Fl_Group::resize(X, Y, W, H); }
itabs(int X,int Y,int W,int H) : Fl_Tabs(X,Y,W,H) {}
};
class iwizard : public Fl_Wizard {
public:
void resize(int,int,int,int);
void full_resize(int X, int Y, int W, int H) { Fl_Group::resize(X, Y, W, H); }
iwizard(int X,int Y,int W,int H) : Fl_Wizard(X,Y,W,H) {}
};
class Fl_Group_Type : public Fl_Widget_Type {
public:
virtual const char *type_name() {return "Fl_Group";}
Fl_Widget *widget(int X,int Y,int W,int H) {
igroup *g = new igroup(X,Y,W,H); Fl_Group::current(0); return g;}
Fl_Widget_Type *_make() {return new Fl_Group_Type();}
Fl_Type *make();
void write_code1();
void write_code2();
void add_child(Fl_Type*, Fl_Type*);
void move_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
int is_parent() const {return 1;}
int is_group() const {return 1;}
int pixmapID() { return 6; }
virtual Fl_Widget *enter_live_mode(int top=0);
virtual void leave_live_mode();
virtual void copy_properties();
};
extern const char pack_type_name[];
extern Fl_Menu_Item pack_type_menu[];
class Fl_Pack_Type : public Fl_Group_Type {
Fl_Menu_Item *subtypes() {return pack_type_menu;}
public:
virtual const char *type_name() {return pack_type_name;}
Fl_Widget_Type *_make() {return new Fl_Pack_Type();}
int pixmapID() { return 22; }
void copy_properties();
};
extern const char tabs_type_name[];
class Fl_Tabs_Type : public Fl_Group_Type {
public:
virtual void ideal_spacing(int &x, int &y) {
x = 10;
fl_font(o->labelfont(), o->labelsize());
y = fl_height() + o->labelsize() - 6;
}
virtual const char *type_name() {return tabs_type_name;}
Fl_Widget *widget(int X,int Y,int W,int H) {
itabs *g = new itabs(X,Y,W,H); Fl_Group::current(0); return g;}
Fl_Widget_Type *_make() {return new Fl_Tabs_Type();}
Fl_Type* click_test(int,int);
void add_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
int pixmapID() { return 13; }
Fl_Widget *enter_live_mode(int top=0);
};
extern const char scroll_type_name[];
extern Fl_Menu_Item scroll_type_menu[];
class Fl_Scroll_Type : public Fl_Group_Type {
Fl_Menu_Item *subtypes() {return scroll_type_menu;}
public:
virtual const char *type_name() {return scroll_type_name;}
Fl_Widget_Type *_make() {return new Fl_Scroll_Type();}
int pixmapID() { return 19; }
void copy_properties();
};
extern const char tile_type_name[];
class Fl_Tile_Type : public Fl_Group_Type {
public:
virtual const char *type_name() {return tile_type_name;}
Fl_Widget_Type *_make() {return new Fl_Tile_Type();}
int pixmapID() { return 20; }
void copy_properties();
};
extern const char wizard_type_name[];
class Fl_Wizard_Type : public Fl_Group_Type {
public:
virtual const char *type_name() {return wizard_type_name;}
Fl_Widget *widget(int X,int Y,int W,int H) {
iwizard *g = new iwizard(X,Y,W,H); Fl_Group::current(0); return g;}
Fl_Widget_Type *_make() {return new Fl_Wizard_Type();}
int pixmapID() { return 21; }
};
extern Fl_Menu_Item window_type_menu[];
class Fl_Window_Type : public Fl_Widget_Type {
protected:
Fl_Menu_Item* subtypes() {return window_type_menu;}
friend class Overlay_Window;
int mx,my; // mouse position during dragging
int x1,y1; // initial position of selection box
int bx,by,br,bt; // bounding box of selection before snapping
int sx,sy,sr,st; // bounding box of selection after snapping to guides
int dx,dy;
int drag; // which parts of bbox are being moved
int numselected; // number of children selected
enum {LEFT=1,RIGHT=2,BOTTOM=4,TOP=8,DRAG=16,BOX=32};
void draw_overlay();
void newdx();
void newposition(Fl_Widget_Type *,int &x,int &y,int &w,int &h);
int handle(int);
virtual void setlabel(const char *);
void write_code1();
void write_code2();
Fl_Widget_Type *_make() {return 0;} // we don't call this
Fl_Widget *widget(int,int,int,int) {return 0;}
int recalc; // set by fix_overlay()
void moveallchildren();
int pixmapID() { return 1; }
public:
Fl_Window_Type() { drag = dx = dy = 0; sr_min_w = sr_min_h = sr_max_w = sr_max_h = 0; }
uchar modal, non_modal;
Fl_Type *make();
virtual const char *type_name() {return "Fl_Window";}
void open();
void fix_overlay(); // Update the bounding box, etc
uchar *read_image(int &ww, int &hh); // Read an image of the window
virtual void write_properties();
virtual void read_property(const char *);
virtual int read_fdesign(const char*, const char*);
void add_child(Fl_Type*, Fl_Type*);
void move_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
int is_parent() const {return 1;}
int is_group() const {return 1;}
int is_window() const {return 1;}
Fl_Widget *enter_live_mode(int top=0);
void leave_live_mode();
void copy_properties();
int sr_min_w, sr_min_h, sr_max_w, sr_max_h;
};
class Fl_Widget_Class_Type : private Fl_Window_Type {
public:
Fl_Widget_Class_Type() {
write_public_state = 0;
wc_relative = 0;
}
// state variables for output:
char write_public_state; // true when public: has been printed
char wc_relative; // if true, reposition all child widgets in an Fl_Group
virtual void write_properties();
virtual void read_property(const char *);
void write_code1();
void write_code2();
Fl_Type *make();
virtual const char *type_name() {return "widget_class";}
int pixmapID() { return 48; }
int is_parent() const {return 1;}
int is_code_block() const {return 1;}
int is_decl_block() const {return 1;}
int is_class() const {return 1;}
};
extern Fl_Menu_Item menu_item_type_menu[];
class Fl_Menu_Item_Type : public Fl_Widget_Type {
public:
Fl_Menu_Item* subtypes() {return menu_item_type_menu;}
const char* type_name() {return "MenuItem";}
Fl_Type* make();
int is_menu_item() const {return 1;}
int is_button() const {return 1;} // this gets shortcut to work
Fl_Widget* widget(int,int,int,int) {return 0;}
Fl_Widget_Type* _make() {return 0;}
const char* menu_name(int& i);
int flags();
void write_static();
void write_item();
void write_code1();
void write_code2();
int pixmapID() { return 16; }
};
class Fl_Submenu_Type : public Fl_Menu_Item_Type {
public:
Fl_Menu_Item* subtypes() {return 0;}
Many FLUID updates... fluid/align_widget.cxx: - Add widget_size_cb() to set default size and size of labels and text for selected widgets. fluid/factory.cxx: - More normalization of menus - "..." when opening a window, Capitalized Words. - cb(): Assign default label/text size and resize to ideal size. - Make sure that all buttons, input, and valuator widgets have default label strings. - Fl_*_Button::ideal_size(): fix ideal width calcs to match widget. fluid/Fl_Menu_Type.cxx: - Fl_Menu_Item_Type::make(): set default label size. fluid/Fl_Type.h: - Add Fl_Widget_Type::default_size global. - Fl_Menu_Item_Type::type_name(): return "Menu_Item". - Fl_Submenu_Type::type_name(): return "Submenu". - Update ideal_size() methods to use a default height that is evenly divisible by 5. - Fl_Choice_Type::ideal_size() and Fl_Menubutton_Type::ideal_size(): fix ideal width calcs to match widget. - Fl_Menu_Bar::ideal_size(): add, returning the window width. fluid/fluid.cxx: - Add "Layout/Widget Size" submenu. - "File/Write code..." becomes "File/Write Code..." and "File/Write strings..." becomes "File/Write Strings..." fluid/fluid.plist: - Bump version number and copyright info. fluid/Fl_Widget_Type.cxx: - Fl_Widget_Type::ideal_size(): add box dw/dh and enforce a minimum size of 15x15. - labelsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. - textsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. fluid/Fl_Window_Type.cxx: - Fl_Window_Type::newdx(): require at least 2 pixels of movement. - Fl_Window_Type::draw_overlay(): adjust bounding box for outside labels above and below. - Fl_Window_Type::handle(): reset dx/dy on FL_PUSH. fluid/function_panel.cxx: fluid/function_panel.fl: fluid/function_panel.h: - Update some of the windows for the "small" size. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4129 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
21 years ago
const char* type_name() {return "Submenu";}
int is_parent() const {return 1;}
int is_button() const {return 0;} // disable shortcut
Fl_Type* make();
// changes to submenu must propagate up so build_menu is called
// on the parent Fl_Menu_Type:
void add_child(Fl_Type*a, Fl_Type*b) {parent->add_child(a,b);}
void move_child(Fl_Type*a, Fl_Type*b) {parent->move_child(a,b);}
void remove_child(Fl_Type*a) {parent->remove_child(a);}
int pixmapID() { return 18; }
};
#include <FL/Fl_Menu_.H>
class Fl_Menu_Type : public Fl_Widget_Type {
int textstuff(int w, Fl_Font& f, int& s, Fl_Color& c) {
Fl_Menu_ *myo = (Fl_Menu_*)(w==4 ? ((Fl_Widget_Type*)this->factory)->o : this->o);
switch (w) {
case 4:
case 0: f = myo->textfont(); s = myo->textsize(); c = myo->textcolor(); break;
case 1: myo->textfont(f); break;
case 2: myo->textsize(s); break;
case 3: myo->textcolor(c); break;
}
return 1;
}
public:
int is_menu_button() const {return 1;}
int is_parent() const {return 1;}
int menusize;
virtual void build_menu();
Fl_Menu_Type() : Fl_Widget_Type() {menusize = 0;}
~Fl_Menu_Type() {
if (menusize) delete[] (Fl_Menu_Item*)(((Fl_Menu_*)o)->menu());
}
void add_child(Fl_Type*, Fl_Type*) {build_menu();}
void move_child(Fl_Type*, Fl_Type*) {build_menu();}
void remove_child(Fl_Type*) {build_menu();}
Fl_Type* click_test(int x, int y);
void write_code2();
void copy_properties();
};
extern Fl_Menu_Item button_type_menu[];
#include <FL/Fl_Menu_Button.H>
class Fl_Menu_Button_Type : public Fl_Menu_Type {
Fl_Menu_Item *subtypes() {return button_type_menu;}
public:
virtual void ideal_size(int &w, int &h) {
Fl_Widget_Type::ideal_size(w, h);
Many FLUID updates... fluid/align_widget.cxx: - Add widget_size_cb() to set default size and size of labels and text for selected widgets. fluid/factory.cxx: - More normalization of menus - "..." when opening a window, Capitalized Words. - cb(): Assign default label/text size and resize to ideal size. - Make sure that all buttons, input, and valuator widgets have default label strings. - Fl_*_Button::ideal_size(): fix ideal width calcs to match widget. fluid/Fl_Menu_Type.cxx: - Fl_Menu_Item_Type::make(): set default label size. fluid/Fl_Type.h: - Add Fl_Widget_Type::default_size global. - Fl_Menu_Item_Type::type_name(): return "Menu_Item". - Fl_Submenu_Type::type_name(): return "Submenu". - Update ideal_size() methods to use a default height that is evenly divisible by 5. - Fl_Choice_Type::ideal_size() and Fl_Menubutton_Type::ideal_size(): fix ideal width calcs to match widget. - Fl_Menu_Bar::ideal_size(): add, returning the window width. fluid/fluid.cxx: - Add "Layout/Widget Size" submenu. - "File/Write code..." becomes "File/Write Code..." and "File/Write strings..." becomes "File/Write Strings..." fluid/fluid.plist: - Bump version number and copyright info. fluid/Fl_Widget_Type.cxx: - Fl_Widget_Type::ideal_size(): add box dw/dh and enforce a minimum size of 15x15. - labelsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. - textsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. fluid/Fl_Window_Type.cxx: - Fl_Window_Type::newdx(): require at least 2 pixels of movement. - Fl_Window_Type::draw_overlay(): adjust bounding box for outside labels above and below. - Fl_Window_Type::handle(): reset dx/dy on FL_PUSH. fluid/function_panel.cxx: fluid/function_panel.fl: fluid/function_panel.h: - Update some of the windows for the "small" size. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4129 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
21 years ago
w += 2 * ((o->labelsize() - 3) & ~1) + o->labelsize() - 4;
h = (h / 5) * 5;
if (h < 15) h = 15;
if (w < (15 + h)) w = 15 + h;
}
virtual const char *type_name() {return "Fl_Menu_Button";}
Fl_Widget *widget(int X,int Y,int W,int H) {
return new Fl_Menu_Button(X,Y,W,H,"menu");}
Fl_Widget_Type *_make() {return new Fl_Menu_Button_Type();}
int pixmapID() { return 26; }
};
extern Fl_Menu_Item dummymenu[];
#include <FL/Fl_Choice.H>
class Fl_Choice_Type : public Fl_Menu_Type {
public:
virtual void ideal_size(int &w, int &h) {
Fl_Widget_Type::ideal_size(w, h);
Many FLUID updates... fluid/align_widget.cxx: - Add widget_size_cb() to set default size and size of labels and text for selected widgets. fluid/factory.cxx: - More normalization of menus - "..." when opening a window, Capitalized Words. - cb(): Assign default label/text size and resize to ideal size. - Make sure that all buttons, input, and valuator widgets have default label strings. - Fl_*_Button::ideal_size(): fix ideal width calcs to match widget. fluid/Fl_Menu_Type.cxx: - Fl_Menu_Item_Type::make(): set default label size. fluid/Fl_Type.h: - Add Fl_Widget_Type::default_size global. - Fl_Menu_Item_Type::type_name(): return "Menu_Item". - Fl_Submenu_Type::type_name(): return "Submenu". - Update ideal_size() methods to use a default height that is evenly divisible by 5. - Fl_Choice_Type::ideal_size() and Fl_Menubutton_Type::ideal_size(): fix ideal width calcs to match widget. - Fl_Menu_Bar::ideal_size(): add, returning the window width. fluid/fluid.cxx: - Add "Layout/Widget Size" submenu. - "File/Write code..." becomes "File/Write Code..." and "File/Write strings..." becomes "File/Write Strings..." fluid/fluid.plist: - Bump version number and copyright info. fluid/Fl_Widget_Type.cxx: - Fl_Widget_Type::ideal_size(): add box dw/dh and enforce a minimum size of 15x15. - labelsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. - textsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. fluid/Fl_Window_Type.cxx: - Fl_Window_Type::newdx(): require at least 2 pixels of movement. - Fl_Window_Type::draw_overlay(): adjust bounding box for outside labels above and below. - Fl_Window_Type::handle(): reset dx/dy on FL_PUSH. fluid/function_panel.cxx: fluid/function_panel.fl: fluid/function_panel.h: - Update some of the windows for the "small" size. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4129 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
21 years ago
int w1 = o->h() - Fl::box_dh(o->box());
if (w1 > 20) w1 = 20;
w1 = (w1 - 4) / 3;
if (w1 < 1) w1 = 1;
w += 2 * w1 + o->labelsize() - 4;
h = (h / 5) * 5;
if (h < 15) h = 15;
if (w < (15 + h)) w = 15 + h;
}
virtual const char *type_name() {return "Fl_Choice";}
Fl_Widget *widget(int X,int Y,int W,int H) {
Fl_Choice *myo = new Fl_Choice(X,Y,W,H,"choice:");
myo->menu(dummymenu);
return myo;
}
Fl_Widget_Type *_make() {return new Fl_Choice_Type();}
int pixmapID() { return 15; }
};
#include <FL/Fl_Input_Choice.H>
class Fl_Input_Choice_Type : public Fl_Menu_Type {
int textstuff(int w, Fl_Font& f, int& s, Fl_Color& c) {
Fl_Input_Choice *myo = (Fl_Input_Choice*)(w==4 ? ((Fl_Widget_Type*)this->factory)->o : this->o);
switch (w) {
case 4:
case 0: f = (Fl_Font)myo->textfont(); s = myo->textsize(); c = myo->textcolor(); break;
case 1: myo->textfont(f); break;
case 2: myo->textsize(s); break;
case 3: myo->textcolor(c); break;
}
return 1;
}
public:
virtual void ideal_size(int &w, int &h) {
Fl_Input_Choice *myo = (Fl_Input_Choice *)o;
fl_font(myo->textfont(), myo->textsize());
h = fl_height() + myo->textsize() - 6;
w = o->w() - 20 - Fl::box_dw(o->box());
int ww = (int)fl_width('m');
w = ((w + ww - 1) / ww) * ww + 20 + Fl::box_dw(o->box());
if (h < 15) h = 15;
if (w < (15 + h)) w = 15 + h;
}
virtual const char *type_name() {return "Fl_Input_Choice";}
virtual Fl_Type* click_test(int,int);
Fl_Widget *widget(int X,int Y,int W,int H) {
Fl_Input_Choice *myo = new Fl_Input_Choice(X,Y,W,H,"input choice:");
myo->menu(dummymenu);
myo->value("input");
return myo;
}
Fl_Widget_Type *_make() {return new Fl_Input_Choice_Type();}
virtual void build_menu();
int pixmapID() { return 15; }
void copy_properties();
};
Many FLUID updates... fluid/align_widget.cxx: - Add widget_size_cb() to set default size and size of labels and text for selected widgets. fluid/factory.cxx: - More normalization of menus - "..." when opening a window, Capitalized Words. - cb(): Assign default label/text size and resize to ideal size. - Make sure that all buttons, input, and valuator widgets have default label strings. - Fl_*_Button::ideal_size(): fix ideal width calcs to match widget. fluid/Fl_Menu_Type.cxx: - Fl_Menu_Item_Type::make(): set default label size. fluid/Fl_Type.h: - Add Fl_Widget_Type::default_size global. - Fl_Menu_Item_Type::type_name(): return "Menu_Item". - Fl_Submenu_Type::type_name(): return "Submenu". - Update ideal_size() methods to use a default height that is evenly divisible by 5. - Fl_Choice_Type::ideal_size() and Fl_Menubutton_Type::ideal_size(): fix ideal width calcs to match widget. - Fl_Menu_Bar::ideal_size(): add, returning the window width. fluid/fluid.cxx: - Add "Layout/Widget Size" submenu. - "File/Write code..." becomes "File/Write Code..." and "File/Write strings..." becomes "File/Write Strings..." fluid/fluid.plist: - Bump version number and copyright info. fluid/Fl_Widget_Type.cxx: - Fl_Widget_Type::ideal_size(): add box dw/dh and enforce a minimum size of 15x15. - labelsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. - textsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. fluid/Fl_Window_Type.cxx: - Fl_Window_Type::newdx(): require at least 2 pixels of movement. - Fl_Window_Type::draw_overlay(): adjust bounding box for outside labels above and below. - Fl_Window_Type::handle(): reset dx/dy on FL_PUSH. fluid/function_panel.cxx: fluid/function_panel.fl: fluid/function_panel.h: - Update some of the windows for the "small" size. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4129 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
21 years ago
#include <FL/Fl_Window.H>
#include <FL/Fl_Menu_Bar.H>
class Fl_Menu_Bar_Type : public Fl_Menu_Type {
public:
Many FLUID updates... fluid/align_widget.cxx: - Add widget_size_cb() to set default size and size of labels and text for selected widgets. fluid/factory.cxx: - More normalization of menus - "..." when opening a window, Capitalized Words. - cb(): Assign default label/text size and resize to ideal size. - Make sure that all buttons, input, and valuator widgets have default label strings. - Fl_*_Button::ideal_size(): fix ideal width calcs to match widget. fluid/Fl_Menu_Type.cxx: - Fl_Menu_Item_Type::make(): set default label size. fluid/Fl_Type.h: - Add Fl_Widget_Type::default_size global. - Fl_Menu_Item_Type::type_name(): return "Menu_Item". - Fl_Submenu_Type::type_name(): return "Submenu". - Update ideal_size() methods to use a default height that is evenly divisible by 5. - Fl_Choice_Type::ideal_size() and Fl_Menubutton_Type::ideal_size(): fix ideal width calcs to match widget. - Fl_Menu_Bar::ideal_size(): add, returning the window width. fluid/fluid.cxx: - Add "Layout/Widget Size" submenu. - "File/Write code..." becomes "File/Write Code..." and "File/Write strings..." becomes "File/Write Strings..." fluid/fluid.plist: - Bump version number and copyright info. fluid/Fl_Widget_Type.cxx: - Fl_Widget_Type::ideal_size(): add box dw/dh and enforce a minimum size of 15x15. - labelsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. - textsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. fluid/Fl_Window_Type.cxx: - Fl_Window_Type::newdx(): require at least 2 pixels of movement. - Fl_Window_Type::draw_overlay(): adjust bounding box for outside labels above and below. - Fl_Window_Type::handle(): reset dx/dy on FL_PUSH. fluid/function_panel.cxx: fluid/function_panel.fl: fluid/function_panel.h: - Update some of the windows for the "small" size. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4129 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
21 years ago
virtual void ideal_size(int &w, int &h) {
w = o->window()->w();
h = ((o->labelsize() + Fl::box_dh(o->box()) + 4) / 5) * 5;
if (h < 15) h = 15;
}
virtual const char *type_name() {return "Fl_Menu_Bar";}
Many FLUID updates... fluid/align_widget.cxx: - Add widget_size_cb() to set default size and size of labels and text for selected widgets. fluid/factory.cxx: - More normalization of menus - "..." when opening a window, Capitalized Words. - cb(): Assign default label/text size and resize to ideal size. - Make sure that all buttons, input, and valuator widgets have default label strings. - Fl_*_Button::ideal_size(): fix ideal width calcs to match widget. fluid/Fl_Menu_Type.cxx: - Fl_Menu_Item_Type::make(): set default label size. fluid/Fl_Type.h: - Add Fl_Widget_Type::default_size global. - Fl_Menu_Item_Type::type_name(): return "Menu_Item". - Fl_Submenu_Type::type_name(): return "Submenu". - Update ideal_size() methods to use a default height that is evenly divisible by 5. - Fl_Choice_Type::ideal_size() and Fl_Menubutton_Type::ideal_size(): fix ideal width calcs to match widget. - Fl_Menu_Bar::ideal_size(): add, returning the window width. fluid/fluid.cxx: - Add "Layout/Widget Size" submenu. - "File/Write code..." becomes "File/Write Code..." and "File/Write strings..." becomes "File/Write Strings..." fluid/fluid.plist: - Bump version number and copyright info. fluid/Fl_Widget_Type.cxx: - Fl_Widget_Type::ideal_size(): add box dw/dh and enforce a minimum size of 15x15. - labelsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. - textsize_cb(): use Fl_Widget_Type::default_size instead of FL_NORMAL_SIZE. fluid/Fl_Window_Type.cxx: - Fl_Window_Type::newdx(): require at least 2 pixels of movement. - Fl_Window_Type::draw_overlay(): adjust bounding box for outside labels above and below. - Fl_Window_Type::handle(): reset dx/dy on FL_PUSH. fluid/function_panel.cxx: fluid/function_panel.fl: fluid/function_panel.h: - Update some of the windows for the "small" size. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4129 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
21 years ago
Fl_Widget *widget(int X,int Y,int W,int H) {return new Fl_Menu_Bar(X,Y,W,H);}
Fl_Widget_Type *_make() {return new Fl_Menu_Bar_Type();}
int pixmapID() { return 17; }
};
// object list operations:
Fl_Widget *make_widget_browser(int X,int Y,int W,int H);
extern int modflag;
void delete_all(int selected_only=0);
void selection_changed(Fl_Type* new_current);
// file operations:
# ifdef __GNUC__
# define __fl_attr(x) __attribute__ (x)
# else
# define __fl_attr(x)
# endif // __GNUC__
void write_word(const char *);
void write_string(const char *,...) __fl_attr((__format__ (__printf__, 1, 2)));
int write_file(const char *, int selected_only = 0);
int write_code(const char *cfile, const char *hfile);
int write_strings(const char *sfile);
int write_declare(const char *, ...) __fl_attr((__format__ (__printf__, 1, 2)));
int is_id(char);
const char* unique_id(void* o, const char*, const char*, const char*);
void write_c(const char*, ...) __fl_attr((__format__ (__printf__, 1, 2)));
void write_h(const char*, ...) __fl_attr((__format__ (__printf__, 1, 2)));
void write_cstring(const char *);
void write_cstring(const char *,int length);
void write_cdata(const char *,int length);
void write_indent(int n);
void write_open(int);
void write_close(int n);
extern int write_number;
extern int write_sourceview;
void write_public(int state); // writes pubic:/private: as needed
extern int indentation;
extern const char* indent();
int read_file(const char *, int merge);
const char *read_word(int wantbrace = 0);
void read_error(const char *format, ...);
// check legality of c code (sort of) and return error:
const char *c_check(const char *c, int type = 0);
// replace a string pointer with new value, strips leading/trailing blanks:
int storestring(const char *n, const char * & p, int nostrip=0);
extern int include_H_from_C;
//
// End of "$Id$".
//